Aliens: Fireteam Elite 2 sorts the Colonial Marine locker in Collection under Rifle, Precision, CQW, Handgun, Heavy, and Miscellaneous. Cold Iron Studios kept returning Armat pulse rifles and Weyland-Yutani support guns beside new Pranali and Sentinel Group models, and each remade class carries two signature weapons while Specialist runs unlocked signatures from the others. Customizable sidearms, decal slots, and augments sit on the same guns once they are upgraded.

Rifles

The Rifle tab holds automatic rifles from Armat, Pranali, Weyland-Yutani, and Hyperdyne. Collection cards mark most of them Auto Rifle, from the movie-style M41A Classic with a grenade tube to heat-system plasma and the heavier Daittyo.

M41A "Classic" Pulse Rifle

Pulse rifle weapon customization in Aliens Fireteam Elite 2

The M41A "Classic" Pulse Rifle is Armat's most famous pulse rifle, kept in the locker as a less optimized model that crews pick for a faster rate of fire, a large magazine, and an underbarrel grenade launcher. Collection lists it as Rifle, Auto Rifle, with automatic fire, and it is compatible with every remade class. The first Aliens: Fireteam Elite campaign aboard the UAS Endeavor used the later M41A2, which dropped that launcher after the U1 recall and cut the magazine from 99 rounds to 69.

BD-16 Begho

BD-16 Begho in Aliens Fireteam Elite 2

The BD-16 Begho is a new Pranali assault rifle in the Rifle tab, built around a standard magazine plus one of that maker's feature sets, a variable fire rate. Collection marks it Rifle, Auto Rifle, and puts it with the other full-size automatics rather than the close-quarters guns. That variable rate is the same family idea later seen on the Khokosh, so a marine can raise the cadence when a corridor pack closes in, at the cost of harder recoil.

BD-48 Daittyo Heavy Rifle

BD-48 Daittyo Heavy Rifle signature weapon UI for the Duelist class

The BD-48 Daittyo Heavy Rifle is the Pranali stability rifle from the Duelist showcase, a heavy automatic meant for sustained fire down long corridors and into packs. Collection keeps it on the Rifle tab with the other auto rifles, not with smartguns or the grenade-tube Classic. Class videos used the older DB-48 spelling, but the locker card is BD-48. A Duelist can swap to the Alamein when a flood of runners turns into one heavy target.

F44A Pulse Rifle

F44A Pulse Rifle in Aliens Fireteam Elite 2

The F44A Pulse Rifle is the early Weyland-Yutani pulse rifle from the same line as the F44AA used on Renaissance Station in Alien: Romulus. Collection calls it a relic of its time, with only rudimentary aiming assist and a large magazine, and lists it as Rifle, Auto. It sits beside the Classic as an older automatic, not as a precision DMR, and it predates the later M41 service rifles.

L36 Halberd Mk.2

L36 Halberd Mk.2 in Aliens Fireteam Elite 2

The L36 Halberd Mk.2 is the later Weyland-Yutani auto rifle from the first Fireteam locker, kept as one of the fastest rifles in regular use. That first-game card also sold it on accuracy, long range, manageable recoil, and a large magazine, which is why crews treated it as a popular all-round automatic. In the sequel it stays on the Rifle tab with the pulse rifles, a high-cadence W-Y alternative to the slower Classic.

EV-87 Zvezda Plasma Rifle Mk.2

EV-87 Zvezda Plasma Rifle Mk.2 in Aliens Fireteam Elite 2

The EV-87 Zvezda Plasma Rifle Mk.2 is Hyperdyne's heat-system automatic, listed in Collection as Rifle, Auto, with low recoil. The first game called the same export the EVI-87 and treated it as experimental outside the UPP, the fastest auto rifle Hyperdyne was pushing, with accurate plasma and weaker stopping power at range. That range drop is why the locker card reads as a close-to-mid plasma rifle, not a corridor sniper.

BD-14 Gecho

BD-14 Gecho in Aliens Fireteam Elite 2

The BD-14 Gecho is the third Pranali automatic on the Rifle tab, a full-size rifle in the same BD line as the Begho and the Daittyo. Collection files it with the other Auto Rifles rather than moving it into CQW or Precision. It gives the locker a third Pranali cadence option beside the variable-rate Begho and the heavier Daittyo, without leaving the automatic-rifle slot.

Precision

The Precision tab holds dedicated marksman rifles and snipers, from an Armat M41 conversion to a Pranali railgun and a Sentinel Group revolver rifle. Cards mark the Scout and Alamein as DMR guns and the Djinn, Pike, and Type 102 as snipers.

M42A2 Scout Rifle

M42A2 Scout Rifle in Aliens Fireteam Elite 2

The M42A2 Scout Rifle is a heavily modified M41, converted into a precision rifle with better range and recoil compensation while keeping a usable magazine. Collection calls it the industry-standard all-rounder and the usual lead-in to semi-automatic weapons, and lists it as Precision, DMR. In the first Fireteam locker it sat with the other dedicated marksman rifles, a scout-cut pulse rifle rather than a true long-range sniper.

HNT-1 E1 Alamein Revolver Rifle

HNT-1 E1 Alamein Revolver Rifle signature weapon UI in Aliens Fireteam Elite 2

The HNT-1 E1 Alamein Revolver Rifle is a Sentinel Group single-shot DMR that Collection says is popular on the frontier for high stopping power, easy upkeep, and reliability. The kit card shows a revolver cylinder and a long barrel, and every remade class can run it. On Duelist it is the precision counterpart to the Daittyo, the clean-hit rifle for a heavier Xenomorph or a synthetic when a doorway spray will not drop that target.

BD-03 Djinn Personal Railgun

Hunter aiming a railgun down a corridor in Aliens Fireteam Elite 2

The BD-03 Djinn Personal Railgun is Pranali's first railgun to market, sold on manufacturer-grade damage and stopping power plus a charged-shot mode. Collection lists it as Precision, Sniper, and the Hunter showcase uses it to finish marked or slowed targets after Particle Pulse or Stasis Bolt opens a weak point. Hunter perks No Mercy and No Rest both raise weak-point damage on those shots, which is why the rail sits on a pinned Drone or runner rather than on a spray of hallway contacts.

L33 Pike

L33 Pike in Aliens Fireteam Elite 2

The L33 Pike is the Weyland-Yutani flagship sniper from the first Fireteam locker, built to put maximum damage into a single shot with unmatched long-range accuracy. Collection keeps that role on the Precision tab beside the Djinn, a conventional long rifle rather than a charged rail. A marine who needs one clean hit at distance takes the Pike, while a Hunter who has slowed a target takes the Djinn for a charged finish.

Type 102 Directed Force Sniper

Type 102 Directed Force Sniper in Aliens Fireteam Elite 2

The Type 102 Directed Force Sniper is a high-stopping-power sniper whose electrically charged rounds keep a target pinned so a squad can flank or cover a retreat. Collection lists it as Precision, Sniper Rifle, and the card limits it to Medic. That pin job is the opposite of the Pike's one-shot kill line, because the Type 102 holds a body in place while the rest of the fireteam moves.

CQW

CQW is the close-quarters tab: pump and magazine shotguns, SMGs, two flame tools, and the X1 Fireball launcher. Returning first-game close guns sit beside new Pranali burst and variable-rate models.

M37A3 Pump Shotgun

M37A3 Pump Shotgun in Aliens Fireteam Elite 2

The M37A3 Pump Shotgun is the standard Armat pump, a tube-fed close gun that hits hard in a doorway and falls off fast once the hallway opens up. Collection lists it as CQW, Shotgun, and the card repeats that pump-and-tube layout. Single-shell reloads keep it in the fight if the user tops the tube between contacts, which is why it remains the simple marine shotgun rather than a box-magazine tactical.

BD-55 Jokk Burst Shotgun

BD-55 Jokk Burst Shotgun in Aliens Fireteam Elite 2

The BD-55 Jokk Burst Shotgun is the Pranali close gun on the CQW tab, a burst shotgun rather than another pump tube. It sits between the M37A3 and the plasma Zadak in the locker grid, so the burst fill is the middle option when a doorway needs more than one shell at a time. Like the other BD guns, it is a new Fireteam Elite 2 model, not a carry-over from the Endeavor campaign.

EDS-93 Zadak Plasma Discharger Mk.2

EDS-93 Zadak Plasma Discharger Mk.2 signature weapon UI in Aliens Fireteam Elite 2

The EDS-93 Zadak Plasma Discharger Mk.2 is an experimental Hyperdyne close gun that can fire at a semi-automatic shotgun pace, or hold the trigger to overcharge a tighter blast for a longer shot. Collection keeps that Mk.2 on the CQW tab with the shotguns, not on Heavy with the Zephyr. The Machinist showcase uses it as the short plasma dump in that class pair, the room-clearing end of the energy kit once a pack is in the doorway.

Type 21 Tactical Shotgun Mk.2

Type 21 Tactical Shotgun Mk.2 signature weapon UI for the Medic class

The Type 21 Tactical Shotgun Mk.2 is the Weyland-Yutani box-magazine shotgun, rebuilt so a marine spends less time feeding a tube. The first-game card also gave it slightly tighter control and a bit more reach than most pumps, which is why it is the longer of the two close shotguns next to the M37A3. On the Medic it is the doorway signature beside the Fireball, meant for rooms inside stim range.

M39A2 Submachine Gun

M39A2 Submachine Gun in Aliens Fireteam Elite 2

The M39A2 Submachine Gun is Armat's close automatic, listed as CQW, SMG, and sold for lethal work on near deployments. The first-game M39 combined high recoil and spread with an extremely high rate of fire, which made it a poor hallway gun and a hard hitter in a room. The A2 keeps that close job in the sequel locker, the simple SMG when a marine does not want flechettes or a five-round burst.

BD-21 Khokosh SMG

BD-21 Khokosh SMG in Aliens Fireteam Elite 2

The BD-21 Khokosh SMG is the Pranali close automatic, listed as CQW, SMG, with automatic fire and compatibility on every class. The Collection card gives it a lower baseline rate of fire than most SMGs, then lets the user bypass that cap with the same variable-rate feature as other Pranali stock. Faster settings bring high recoil, so the Khokosh is a tunable room gun, not a spray you leave wide open down a long hall.

LEM MP11 Stormsurge Mk.2

LEM MP11 Stormsurge Mk.2 in Aliens Fireteam Elite 2

The LEM MP11 Stormsurge Mk.2 is the urban follow-up to the LEM Storm Rifle. After that rifle found a market, Weyland-Yutani wanted the same five-round-burst feel in close streets and corridors, which produced an SMG with more control and accuracy than most guns in the class. Collection keeps the Mk.2 on the CQW tab with the other SMGs, the burst option between the raw M39A2 and the flechette Barrage.

X43A Barrage Flechette SMG

X43A Barrage Flechette SMG in Aliens Fireteam Elite 2

The X43A Barrage Flechette SMG is the later Armat flechette SMG from the first Fireteam locker, where the X43's very high rate of fire was offset by dart design and counterbalance that made it one of the most accurate SMGs in production. Collection carries that A-suffix model on the CQW tab after the Stormsurge. It is the close gun for a marine who wants volume of fire without the M39's wide spray, using flechettes instead of conventional SMG slugs.

Type 99 Incinerator Mk.2

Type 99 Incinerator Mk.2 in Aliens Fireteam Elite 2

The Type 99 Incinerator Mk.2 is the lighter Weyland-Yutani flamethrower from the first Fireteam locker, built after frontier infestations made a smaller, easier-to-maintain burner a real need. That first card sold a lightweight, durable short-range incinerator, and Collection keeps the Mk.2 on the CQW tab with the other room tools rather than on Heavy with the Volcan. It is the compact stream burner for rooms that do not need the Volcan pack or a Fireball gel charge.

X1 Fireball

X1 Fireball signature weapon UI for the Medic class in Aliens Fireteam Elite 2

The X1 Fireball is an Armat CQW launcher that lobs a ball of D17 gel, which bursts on impact and coats the area. Armat built that localized charge because stream flamethrowers put friendly fire into the same room, and Collection lists the Fireball as CQW, Launcher, single shot, on Medic. It is the longer of the two close Medic guns, an incendiary answer for the same rooms as Combat Stims and the Advanced Trauma Station, not a hive-hallway rifle.

Handgun

The Handgun tab is the sidearm rack: a service pistol, a frontier revolver, a machine pistol, and the Kramer short riot gun. Those four fill the customizable sidearm slot on the remade classes.

M4 Service Pistol

M4 Service Pistol in Aliens Fireteam Elite 2

The M4 Service Pistol is Armat's American-made 9 mm sidearm, the standard-issue pistol the USCM has carried in one form or another. Collection lists it as Handgun, Pistol, and opens it to every class. It is the ordinary backup when the primary is empty, not a hand cannon and not a machine pistol, and it is a different gun from the older M4A3 service pistol in Aliens.

Frontier Revolver

Frontier Revolver in Aliens Fireteam Elite 2

The Frontier Revolver is the Hyperdyne hand cannon, a traditional revolver laid out for explorers and miners who needed a gun they could keep running on the outer rim. Collection lists it as Handgun, Hand Cannon, single shot, and the card says a fabricator-friendly design plus heavy damage is why it stays popular on the frontier, even with the kick. That first-game write-up also accepted a single-chamber reload in exchange for the punch, which is why it is common rim iron rather than a marine-issue automatic pistol.

M10 Auto Pistol

M10 Auto Pistol in Aliens Fireteam Elite 2

The M10 Auto Pistol is Armat's machine pistol, short-ranged, with a high rate of fire that is hard to hold on target and brutal once a contact is in the same room. Collection lists it as Handgun, Machine Pistol, and the card stresses that rate of fire over the M4's service-pistol manners. It is the automatic backup for a marine who would rather dump the magazine into a doorway than place revolver shots.

Kramer Short-Barrel

Kramer Short-Barrel in Aliens Fireteam Elite 2

The Kramer Short-Barrel is the brutal close riot gun from the first Fireteam locker, a small magazine offset by a fast reload and a kick that is hard to ignore. Collection files it last on the Handgun tab, after the machine pistol, as the fourth sidearm rather than a CQW shotgun. It is the Kramer answer when a marine wants more punch than the M4 and less spray than the M10, at the cost of that recoil in a tight room.

Heavy

The Heavy tab holds machine guns, energy cannons, the M12A1 rocket tube, and the Volcan pack. Marauder signatures live here with the later smartgun, and Hunter and Machinist energy guns share the same rack.

L56A3 Smartgun

L56A3 Smartgun signature weapon UI for the Specialist class in Aliens Fireteam Elite 2

The L56A3 Smartgun is the later Weyland-Yutani support gun in the same family as the M56 Smartgun, built for mobility and reliability more than raw power and tracking. Collection lists it as Heavy, Machine Gun, and the card describes a targeting system that makes missed shots rare, paid for with lower power and point damage. The Marauder can run smartguns as swarm-clearing heavies, and the Specialist showcase puts this named later model on a class that is not locked to the heavy seat.

L59 Minigun Mk.2

L59 Minigun Mk.2 in Aliens Fireteam Elite 2

The L59 Minigun Mk.2 is the Weyland-Yutani rotary that first-game elites picked when they dropped the older smart-aim guns for something that hit harder and asked more of the user. Spin-up is noticeable, but the first locker treated that delay as small next to the power once the barrels were up. Collection keeps the Mk.2 on Heavy with the L56A3, the manual volume option beside the targeting smartgun.

SMB-94 Zephyr Plasma Emitter

SMB-94 Zephyr Plasma Emitter signature weapon for the Machinist class

The SMB-94 Zephyr Plasma Emitter is the Machinist signature plasma cannon, listed as Heavy, Machine Gun, and described on the card as an unwieldy heat-system gun that is slow to cool, with a fast rate of fire meant for large groups. Plasma output is there to melt denser packs and synthetic armor while a turret or drone covers the flanks. That puts the Zephyr on the longer plasma side of the Machinist pair, opposite the close Zadak dump on the CQW tab.

P.649 Hel Mk.2

P.649 Hel Mk.2 in Aliens Fireteam Elite 2

The P.649 Hel Mk.2 is the later Weyland-Yutani Project 649 High-Energy Laser, a variable-charge energy weapon the first locker treated as an experimental heavy that stayed accurate at long range. Collection files the Mk.2 on Heavy between the Zephyr and the rocket tube, so it sits with the support cannons rather than with Precision snipers. It is the charged beam option on the heavy rack, a different energy line from the Hunter particle emitter and the Machinist plasma pair.

M12A1 Rocket Launcher

M12A1 Rocket Launcher signature weapon UI in Aliens Fireteam Elite 2

The M12A1 Rocket Launcher is Armat's handheld rocket tube, a smaller M12 built to put anti-personnel rockets over a wide area without wrecking the inside of a hardened station. Collection lists it as Heavy, Launcher, and the card stresses that destructive power against interiors that have to stay standing. On Marauder it is the named rocket signature beside the shoulder kits, the smaller Blast Cannon and larger Titan Rockets.

Type 111 Directed Particle Emitter

Type 111 Directed Particle Emitter signature weapon for the Hunter class

The Type 111 Directed Particle Emitter is the Hunter directed-energy signature, with clear Weyland-Yutani branding on the receiver. The same cannon sits among later Colonial Marine weapons as a particle emitter rather than a pulse rifle. Collection files it on Heavy with the other support cannons, beside the Djinn's rail on Precision rather than as a second sniper. Paired with the class slow kits, it is meant to finish pinned Xenomorphs once the weak-point window is open, and the Specialist showcase also ran the Hunter Particle Beam kit off that same energy line.

OCAP-91 Volcan

OCAP-91 Volcan signature weapon UI in Aliens Fireteam Elite 2

The OCAP-91 Volcan is the Hyperdyne heavy flamethrower, years in service against xenobiologicals, potent only at short range, and bulkier than the M240 carbine. Collection keeps it on Heavy with the rocket tube, not on CQW with the Type 99 and Fireball. On Marauder it is the close burn signature beside the M12A1, a room clearer for packs that are in the doorway.


Conclusion

The Fireteam Elite 2 Collection groups Colonial Marine guns by Rifle, Precision, CQW, Handgun, and Heavy, mixing returning first-game iron with Pranali, Sentinel Group, Hyperdyne, and Weyland-Yutani signatures. The owned locker in those tabs runs from the Classic pulse rifle through the Daittyo, Alamein, Djinn, Zephyr, Type 111, and X1 Fireball. After the August 25, 2026 launch, Specialist is the seat that can mix unlocked signatures once the remade Fireteam Elite 2 classes are leveled, including against the new Fireteam 2 Xenomorph types.

External Sources