Aliens: Fireteam Elite 2 sells Challenge Cards in the Armory for requisition credits. Each Colonial Marine can slot a card before the mission. A four-player fireteam can run four at once, and those rules stack: reward multipliers, loadout locks, and the rest combine. Cold Iron Studios colors them Common, Uncommon, Rare, and Exotic, then tags them Players, Weapons, Enemies, Mechanics, Bots, Environment, or Tracker. Some names also have ranked copies in the mission list. The list below is the named shop stock, plus Ammo Hoarder from the mission picker.
How Challenge Cards Work
Requisition credits buy a card in the Armory, then the Select a Challenge Card screen lets each marine lock one in before the dropship leaves. A full fireteam can run four cards at once, and the effects combine. Each inspect lists rarity under the name, the rule text, then Rewards, polarity (Positive, Negative, or Neutral), and a tag such as Mechanics or Players. Green numbers and words are buffs. Red numbers and words are penalties. Negative cards pay more, up to 3.0x on the hardest shop rules. Positive cards often pay under 1.0x.
Some cards are solo-only. Others need a full fireteam. Ranked copies such as Deep Wounds III or We Pissed Them Off IV use the same schematic as the shop card, with a harder number and a higher rarity in the mission list. Cards that shut off kit abilities line up with the remade Fireteam Elite 2 classes. Cards that shut off guns line up with the named Fireteam Elite 2 weapons.
Common
Common cards usually cost 2,000 requisition credits. We Pissed Them Off is 3,000, Safety in Numbers is 4,000, and Worse for Wear is 5,000. Ammo Hoarder is Common and only shows in the mission picker.
Overstimulated
Overstimulated
Common Challenge Card
Player ability Cooldown is reduced by 20%.
0.9x Rewards
Positive
Players
Item unlocked by:
Armory Store
2,000 requisition credits
Delayed Recovery
Delayed Recovery
Common Challenge Card
Player ability Cooldown is increased by 25%.
1.25x Rewards
Negative
Players
Item unlocked by:
Armory Store
2,000 requisition credits
High-Threat Environment
High-Threat Environment
Common Challenge Card
Players and Enemies deal 25% more damage.
1.15x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
2,000 requisition credits
Destruction Directive
Destruction Directive
Common Challenge Card
Synth Companion damage is increased by 10%.
0.9x Rewards
Positive
Bots
Item unlocked by:
Armory Store
2,000 requisition credits
Survival Directive
Survival Directive
Common Challenge Card
Synth Companion health is increased by 25%.
0.95x Rewards
Positive
Bots
Item unlocked by:
Armory Store
2,000 requisition credits
Deadly Adversaries
Deadly Adversaries
Common Challenge Card
Enemy damage is increased by 10%.
1.15x Rewards
Negative
Enemies
Item unlocked by:
Armory Store
2,000 requisition credits
Safety in Numbers
Safety in Numbers
Common Challenge Card
Players receive 2 damage each time they kill an enemy, but every 10th enemy slain heals the killer and all Players within 7.5 meters of them for 15 health. Additionally, Players no longer gain Temporary Health for killing enemies.
1.75x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
4,000 requisition credits
Weak Adversaries
Weak Adversaries
Common Challenge Card
Enemy damage is decreased by 10%.
0.9x Rewards
Positive
Enemies
Item unlocked by:
Armory Store
2,000 requisition credits
Iron Jaw
Iron Jaw
Common Challenge Card
Players take 10% less damage.
0.9x Rewards
Positive
Players
Item unlocked by:
Armory Store
2,000 requisition credits
Glass Jaw
Glass Jaw
Common Challenge Card
Players take 10% more damage.
1.1x Rewards
Negative
Players
Item unlocked by:
Armory Store
2,000 requisition credits
Extraordinary Weaponry
Extraordinary Weaponry
Common Challenge Card
Player weapons deal 10% more damage.
0.9x Rewards
Positive
Weapons
Item unlocked by:
Armory Store
2,000 requisition credits
Human Tanks
Human Tanks
Common Challenge Card
Player health is increased by 25%.
0.9x Rewards
Positive
Players
Item unlocked by:
Armory Store
2,000 requisition credits
Resilient Adversaries
Resilient Adversaries
Common Challenge Card
Enemy health increased by 10%.
1.15x Rewards
Negative
Enemies
Item unlocked by:
Armory Store
2,000 requisition credits
Frail Adversaries
Frail Adversaries
Common Challenge Card
Enemy health decreased by 10%.
0.9x Rewards
Positive
Enemies
Item unlocked by:
Armory Store
2,000 requisition credits
High Caliber
High Caliber
Common Challenge Card
All damage dealt by Fireteam is increased by 10%.
0.9x Rewards
Positive
Players
Item unlocked by:
Armory Store
2,000 requisition credits
Excessive Force
Excessive Force
Common Challenge Card
Player weapons deal 40% more Stopping Power.
0.9x Rewards
Positive
Weapons
Item unlocked by:
Armory Store
2,000 requisition credits
Light Armor
Light Armor
Common Challenge Card
Player Movement Speed is increased by 10%.
0.9x Rewards
Positive
Players
Item unlocked by:
Armory Store
2,000 requisition credits
Heavy Armor
Heavy Armor
Common Challenge Card
Player Movement Speed is reduced by 10%.
1.15x Rewards
Negative
Players
Item unlocked by:
Armory Store
2,000 requisition credits
Deep Wounds
Deep Wounds
Common Challenge Card
All healing and Temporary Health gain is reduced by 10%.
1.1x Rewards
Negative
Players
Item unlocked by:
Armory Store
2,000 requisition credits
We Pissed Them Off
We Pissed Them Off
Common Challenge Card
Every time a Player kills 20 enemies, a random Special enemy will spawn.
1.45x Rewards
Negative
Enemies
Item unlocked by:
Armory Store
3,000 requisition credits
Worse for Wear
Worse for Wear
Common Challenge Card
Each time a Fireteam member gains a Wound, one segment of their Permanent Health can no longer be recovered. Only Temporary Health can exceed this limit.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
Ammo Hoarder
Ammo Hoarder
Common Challenge Card
Player Magazine Size and max Ammo count for weapons are increased by 10%.
0.9x Rewards
Positive
Weapons
Item unlocked by:
Mission picker
Uncommon
Uncommon cards usually cost 3,000 requisition credits. Clean Up on Aisle 3 is 2,000.
Travel Light
Travel Light
Uncommon Challenge Card
Player Consumable items are Disabled.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
3,000 requisition credits
Empty Holster
Empty Holster
Uncommon Challenge Card
Player Sidearms are Disabled.
1.35x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
..Probably Won't Need That
..Probably Won't Need That
Uncommon Challenge Card
One of your Kit Abilities is Disabled at random. Only available when playing solo.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
3,000 requisition credits
Misplaced Weapon
Misplaced Weapon
Uncommon Challenge Card
One of your non-Sidearm weapons is Disabled at random. Only available when playing solo.
1.5x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
Quit Screwing Around
Quit Screwing Around
Uncommon Challenge Card
Walking into Fireteam allies has a chance to knock them over.
1.25x Rewards
Negative
Players
Item unlocked by:
Armory Store
3,000 requisition credits
Low Ammo
Low Ammo
Uncommon Challenge Card
Max Ammo count for Player weapons is reduced by 10%.
1.1x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
Make Sure It's Dead
Make Sure It's Dead
Uncommon Challenge Card
Enemies that haven't been damaged for 4 seconds gain Health Regeneration.
1.5x Rewards
Negative
Enemies
Item unlocked by:
Armory Store
3,000 requisition credits
Thick Soles
Thick Soles
Uncommon Challenge Card
Players take no damage from ground Hazards.
0.75x Rewards
Positive
Environment
Item unlocked by:
Armory Store
3,000 requisition credits
Clean Up on Aisle 3
Clean Up on Aisle 3
Uncommon Challenge Card
Ground Hazard damage is increased by 100%.
1.75x Rewards
Negative
Environment
Item unlocked by:
Armory Store
2,000 requisition credits
Overcompensating
Overcompensating
Uncommon Challenge Card
Player weapons Recoil in the opposite direction.
1.35x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
In the Zone
In the Zone
Uncommon Challenge Card
Player weapon Handling is greatly increased.
0.9x Rewards
Positive
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
Self-Destruct Sequence
Self-Destruct Sequence
Uncommon Challenge Card
Players enter the mission injured, losing 2% of their Maximum Health every 2 seconds. Killing an enemy refunds 1% health and temporarily stops the damage.
2.0x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
3,000 requisition credits
Lightning Round
Lightning Round
Uncommon Challenge Card
Enemies move 33% faster.
1.35x Rewards
Negative
Enemies
Item unlocked by:
Armory Store
3,000 requisition credits
Pulled Punches
Pulled Punches
Uncommon Challenge Card
Enemies deal 35% less Melee Damage.
0.5x Rewards
Positive
Enemies
Item unlocked by:
Armory Store
3,000 requisition credits
Superior Firepower
Superior Firepower
Uncommon Challenge Card
Player abilities deal 15% more damage.
0.9x Rewards
Positive
Players
Item unlocked by:
Armory Store
3,000 requisition credits
Rocket Punch
Rocket Punch
Uncommon Challenge Card
Player Melee Damage increased by 250%.
0.85x Rewards
Positive
Players
Item unlocked by:
Armory Store
3,000 requisition credits
Out of Shape
Out of Shape
Uncommon Challenge Card
Dodge consumes all of a Player's Stamina.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
3,000 requisition credits
Before My Coffee
Before My Coffee
Uncommon Challenge Card
Players deal 20% less damage, have 20% less health, ability Cooldowns are 20% longer, and Stamina takes 20% longer to regenerate.
1.75x Rewards
Negative
Players
Item unlocked by:
Armory Store
3,000 requisition credits
It'll Kick Some
It'll Kick Some
Uncommon Challenge Card
Player weapons have 300% Recoil.
1.25x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
Recalibrated Weapons
Recalibrated Weapons
Uncommon Challenge Card
Player weapon Spread increases at 20% of normal rate, but Maximum Spread is doubled.
1.35x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
Brink of Death
Brink of Death
Uncommon Challenge Card
Rescuing a downed Fireteam member revives them with only 1 health.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
3,000 requisition credits
Slow But Sure
Slow But Sure
Uncommon Challenge Card
Player weapons take twice as long to reload.
1.75x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
Relentless Pursuers
Relentless Pursuers
Uncommon Challenge Card
Enemies have 20% more Stopping Power Resistance, making them harder to Knock Back.
1.2x Rewards
Negative
Enemies
Item unlocked by:
Armory Store
3,000 requisition credits
Even Playing Field
Even Playing Field
Uncommon Challenge Card
Weak Enemies take reduced damage. Strong Enemies take increased damage.
1.5x Rewards
Negative
Enemies
Item unlocked by:
Armory Store
3,000 requisition credits
Tissue Paper
Tissue Paper
Uncommon Challenge Card
Enemy Armor and Penetration Resistance values are greatly reduced.
0.85x Rewards
Positive
Enemies
Item unlocked by:
Armory Store
3,000 requisition credits
Game Over, Man!
Game Over, Man!
Uncommon Challenge Card
As a Fireteam, complete the mission without anyone going down.
1.5x Rewards
Negative
Tracker
Item unlocked by:
Armory Store
3,000 requisition credits
Lonely Perfection
Lonely Perfection
Uncommon Challenge Card
In a Fireteam with only Synth Companions, complete the mission without anyone going down.
1.5x Rewards
Negative
Tracker
Item unlocked by:
Armory Store
3,000 requisition credits
High Tempo Operation
High Tempo Operation
Uncommon Challenge Card
Complete the mission in 20 minutes or less.
1.5x Rewards
Neutral
Tracker
Item unlocked by:
Armory Store
3,000 requisition credits
Rare
Rare cards usually cost 4,000 requisition credits. None-Baton is 5,000, I Can't Miss! is 3,000, and Too Old For This Crap is 2,000.
Battlefield Salvage
Battlefield Salvage
Rare Challenge Card
One additional random reward is granted upon Mission Completion.
Random Reward
0.75x Rewards
Positive
Mechanics
Item unlocked by:
Armory Store
4,000 requisition credits
Raw Recruit
Raw Recruit
Rare Challenge Card
Your Kit Abilities are Disabled. Only available when playing solo.
2.25x Rewards
Negative
Players
Item unlocked by:
Armory Store
4,000 requisition credits
None-Baton
None-Baton
Rare Challenge Card
Player melee is Disabled.
1.35x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
Primary Weapons Only
Primary Weapons Only
Rare Challenge Card
Your Sidearms and Signature Weapons are Disabled. Only available when playing solo.
2.0x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
Switch to Backups
Switch to Backups
Rare Challenge Card
Your Primary ability and Primary Weapon are Disabled. Only available when playing solo.
2.0x Rewards
Negative
Players
Item unlocked by:
Armory Store
4,000 requisition credits
Expendable Crew
Expendable Crew
Rare Challenge Card
Consumables and up to two other random weapons or abilities are Disabled. For example, it might disable both of your weapons, both of your abilities, or one of each. Only available when playing solo.
1.75x Rewards
Negative
Players
Item unlocked by:
Armory Store
4,000 requisition credits
Main Weaponry Only
Main Weaponry Only
Rare Challenge Card
Your Secondary ability and Signature Weapons are Disabled. Only available when playing solo.
1.75x Rewards
Negative
Players
Item unlocked by:
Armory Store
4,000 requisition credits
Critical Miss
Critical Miss
Rare Challenge Card
Missing three shots in a row will cause a Player to take up to 5 damage, based on their weapon's base Magazine Capacity.
1.5x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
Too Old For This Crap
Too Old For This Crap
Rare Challenge Card
Dodge no longer consumes Stamina, but deals 5 damage to use.
1.5x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
2,000 requisition credits
Double Damage, Half Speed
Double Damage, Half Speed
Rare Challenge Card
Player weapons have 50% reduced Fire Rate but deal 100% more damage.
1.2x Rewards
Neutral
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
Sorry, Try Again
Sorry, Try Again
Rare Challenge Card
The first hit on each enemy is ignored.
1.35x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
Hang On By a Thread
Hang On By a Thread
Rare Challenge Card
Players heal 0.5 health per second.
0.75x Rewards
Positive
Players
Item unlocked by:
Armory Store
4,000 requisition credits
I Can't Miss!
I Can't Miss!
Rare Challenge Card
Aim Assist for Player weapons is increased by 50%.
No Bonus Rewards
0.8x Rewards
Positive
Weapons
Item unlocked by:
Armory Store
3,000 requisition credits
Immovable Object
Immovable Object
Rare Challenge Card
Players are immune to most Stun and Knock Back effects.
0.75x Rewards
Positive
Players
Item unlocked by:
Armory Store
4,000 requisition credits
Miscalibrated
Miscalibrated
Rare Challenge Card
Player weapon Spread is increased by 150%.
1.5x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
Deep Wounds III
Deep Wounds III
Rare Challenge Card
All healing and Temporary Health gain is reduced by 20%.
1.2x Rewards
Negative
Players
Item unlocked by:
Completing Challenge Card of lower rarity
Armory Store
4,000 requisition credits
Should've Used Duct Tape
Should've Used Duct Tape
Rare Challenge Card
Swapping weapons now takes 3 times longer.
1.35x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
Speak Loud, Carry A Small Stick
Speak Loud, Carry A Small Stick
Rare Challenge Card
Player Sidearm damage increased by 200%.
0.9x Rewards
Positive
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
Short-Winded
Short-Winded
Rare Challenge Card
After Dodging or meleeing, the delay before regaining Stamina is doubled.
1.25x Rewards
Negative
Players
Item unlocked by:
Armory Store
4,000 requisition credits
Pain is Temporary
Pain is Temporary
Rare Challenge Card
Players gain 100% more Temporary Health by default.
0.65x Rewards
Positive
Players
Item unlocked by:
Armory Store
4,000 requisition credits
Pain is Permanent
Pain is Permanent
Rare Challenge Card
Players no longer gain Temporary Health by default.
1.6x Rewards
Negative
Players
Item unlocked by:
Armory Store
4,000 requisition credits
Make Every Shot Count
Make Every Shot Count
Rare Challenge Card
Player weapons deal 33% of their normal damage, but Weak Point damage is tripled.
1.6x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
No Mistakes
No Mistakes
Rare Challenge Card
Fireteam members can only have 1 Wound.
2x Rewards
Negative
Players
Item unlocked by:
Armory Store
4,000 requisition credits
Coordinated Assault
Coordinated Assault
Rare Challenge Card
As a Fireteam, deal at least 100,000 damage and complete the mission.
1.25x Rewards
Neutral
Tracker
Item unlocked by:
Armory Store
4,000 requisition credits
Eagle Eye
Eagle Eye
Rare Challenge Card
As a Fireteam, headshot kill at least 200 enemies and complete the mission.
1.5x Rewards
Neutral
Tracker
Item unlocked by:
Armory Store
4,000 requisition credits
Mindful Capacity
Mindful Capacity
Rare Challenge Card
When Players reload their weapon, leftover ammo in the Magazine is lost.
1.5x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
4,000 requisition credits
You Must Be Reading It Wrong
You Must Be Reading It Wrong
Rare Challenge Card
The Motion Tracker will randomly malfunction, becoming unusable for a short period of time.
1.35x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
4,000 requisition credits
No HUD
No HUD
Rare Challenge Card
With the exception of menus, the entirety of Player's HUD is removed.
2.25x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
4,000 requisition credits
Exotic
Exotic cards are the top Armory rarity. Most cost 5,000 requisition credits. Just a Flesh Wound is 4,000. The set holds loadout locks, mixed rule cards, and a few Tracker goals.
Form an Attachment
Form an Attachment
Exotic Challenge Card
One random Attachment will be granted upon Mission Completion. If you own all Attachments, you will be granted a random Challenge Card instead.
Random Attachment
0.75x Rewards
Positive
Mechanics
Item unlocked by:
Armory Store
5,000 requisition credits
No Freebies
No Freebies
Exotic Challenge Card
Player Passive Kit Abilities are Disabled.
1.25x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
No Chance
No Chance
Exotic Challenge Card
Player Primary Kit Abilities are Disabled.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
No Fallback
No Fallback
Exotic Challenge Card
Player Secondary Kit Abilities are Disabled.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
Tools of the Trade
Tools of the Trade
Exotic Challenge Card
Your Primary Weapons and Signature Weapons are Disabled. Only available when playing solo.
2.5x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
5,000 requisition credits
Meds Evac'd
Meds Evac'd
Exotic Challenge Card
Player First-Aid Kits are Disabled.
2.0x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
Just Me and My Guns
Just Me and My Guns
Exotic Challenge Card
Your Kit Abilities, Consumables, and First-Aid Kits are Disabled. Only available when playing solo.
2.0x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
No Plan A
No Plan A
Exotic Challenge Card
Player Primary Weapons are Disabled.
1.5x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
5,000 requisition credits
No Plan B
No Plan B
Exotic Challenge Card
Player Signature Weapons are Disabled.
1.5x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
5,000 requisition credits
I Made a Bad Call
I Made a Bad Call
Exotic Challenge Card
Your Primary Weapon, Signature Weapon, Kit Abilities, and Consumables are Disabled... but you have your Sidearm. Only available when playing solo.
3.0x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
Bad Roll Model
Bad Roll Model
Exotic Challenge Card
Player Dodge is Disabled.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
Prototype Weapons
Prototype Weapons
Exotic Challenge Card
Player weapons may now Critically Strike for additional damage, but all weapon stats are rebalanced to make them faster and less damaging per shot.
1.5x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
5,000 requisition credits
Keep It Tight, People
Keep It Tight, People
Exotic Challenge Card
When no Fireteam members are within 10 meters, Players lose 2 health per second. Downed Fireteam members count, but dead ones do not.
1.75x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
5,000 requisition credits
Bad Feeling About This Op
Bad Feeling About This Op
Exotic Challenge Card
Enemies move faster and hit harder. They are much more difficult to Knock Back and Stuns only last half as long.
2.5x Rewards
Negative
Enemies
Item unlocked by:
Armory Store
5,000 requisition credits
Watch Your Spacing
Watch Your Spacing
Exotic Challenge Card
Player weapon damage is reduced by 75% when within 5 meters of another Fireteam member. Only available when playing multiplayer.
2.0x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
5,000 requisition credits
Hold the Line
Hold the Line
Exotic Challenge Card
Players can no longer move while Aiming Down Sights.
1.75x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
5,000 requisition credits
Adrenaline Junkie
Adrenaline Junkie
Exotic Challenge Card
Fireteam members can only have 1 Wound and no longer gain Temporary Health on kill, but gain Health Regeneration after not taking damage for a few seconds.
1.5x Rewards
Negative
Players
Item unlocked by:
Armory Store
5,000 requisition credits
Plus Ultra
Plus Ultra
Exotic Challenge Card
Enemies and Players move faster but deal less damage. Players' ability duration is reduced, but Ability Cooldown Rate, Revive Speed, Stamina Regen, Ammo Capacity, Fire Rate, and Reload Speed are increased.
1.5x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
5,000 requisition credits
Let's Cause A Ruckus
Let's Cause A Ruckus
Exotic Challenge Card
Player Melee Damage tripled, but weapon and ability damage reduced 75%. Melee kills restore health. Player health, Movement, and Stamina Regen increased. Ground Hazard damage halved.
2.5x Rewards
Negative
Mechanics
Item unlocked by:
Armory Store
5,000 requisition credits
Don't Get Comfortable
Don't Get Comfortable
Exotic Challenge Card
Player weapons deal 20% more damage. However, every 2 seconds a weapon is equipped reduces its damage by 20%, to a minimum of 20% of normal.
2.0x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
5,000 requisition credits
Just a Flesh Wound
Just a Flesh Wound
Exotic Challenge Card
As a Fireteam, take at least 2,000 damage and complete the mission.
1.5x Rewards
Neutral
Tracker
Item unlocked by:
Armory Store
4,000 requisition credits
Flawless Victory
Flawless Victory
Exotic Challenge Card
As a Fireteam, take less than 400 damage and complete the mission.
2.0x Rewards
Neutral
Tracker
Item unlocked by:
Armory Store
5,000 requisition credits
By the Lowest Bidder
By the Lowest Bidder
Exotic Challenge Card
Player's weapons occasionally become jammed, which disables their ability to fire until manually reloaded.
1.75x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
5,000 requisition credits
Don't Get Hurt
Don't Get Hurt
Exotic Challenge Card
The Fireteam must not take any damage for the entire mission.
3.0x Rewards
Negative
Tracker
Item unlocked by:
Armory Store
5,000 requisition credits
Stuck Magazines
Stuck Magazines
Exotic Challenge Card
Once a bullet is fired, weapons cannot be swapped or manually reloaded until their entire Magazine has been emptied.
1.75x Rewards
Negative
Weapons
Item unlocked by:
Armory Store
5,000 requisition credits
Rear-Mounted Reloader
Rear-Mounted Reloader
Exotic Challenge Card
Players cannot manually reload weapons. Ammo is reloaded after a weapon remains holstered for 5 seconds. Switching weapons resets the mechanism.
1.75x Rewards
Negative
Weapons
Item unlocked by:
Owned
Conclusion
Fireteam Elite 2 Challenge Cards are Armory stock that rewrite a mission for requisition credits, from cheap Common buffs to Exotic loadout locks. A four-player fireteam can stack four of them on the same dropship. The shop list runs from Form an Attachment through No HUD and Rear-Mounted Reloader, and Ammo Hoarder only appears when a mission is already queued. Ranked copies of some of those names also show in the mission picker.
External Sources
Tag Categories: Aliens Fireteam 2 Lore | Alien Lore | Colonial Marine Lore