Aliens: Fireteam Elite 2 sells Challenge Cards in the Armory for requisition credits. Each Colonial Marine can slot a card before the mission. A four-player fireteam can run four at once, and those rules stack: reward multipliers, loadout locks, and the rest combine. Cold Iron Studios colors them Common, Uncommon, Rare, and Exotic, then tags them Players, Weapons, Enemies, Mechanics, Bots, Environment, or Tracker. Some names also have ranked copies in the mission list. The list below is the named shop stock, plus Ammo Hoarder from the mission picker.

How Challenge Cards Work

Requisition credits buy a card in the Armory, then the Select a Challenge Card screen lets each marine lock one in before the dropship leaves. A full fireteam can run four cards at once, and the effects combine. Each inspect lists rarity under the name, the rule text, then Rewards, polarity (Positive, Negative, or Neutral), and a tag such as Mechanics or Players. Green numbers and words are buffs. Red numbers and words are penalties. Negative cards pay more, up to 3.0x on the hardest shop rules. Positive cards often pay under 1.0x.

Some cards are solo-only. Others need a full fireteam. Ranked copies such as Deep Wounds III or We Pissed Them Off IV use the same schematic as the shop card, with a harder number and a higher rarity in the mission list. Cards that shut off kit abilities line up with the remade Fireteam Elite 2 classes. Cards that shut off guns line up with the named Fireteam Elite 2 weapons.

Common

Common cards usually cost 2,000 requisition credits. We Pissed Them Off is 3,000, Safety in Numbers is 4,000, and Worse for Wear is 5,000. Ammo Hoarder is Common and only shows in the mission picker.

Overstimulated

Overstimulated

Common Challenge Card

Overstimulated challenge card schematic from Aliens Fireteam Elite 2

Player ability Cooldown is reduced by 20%.

0.9x Rewards

Positive

Players

Item unlocked by:

Armory Store

2,000 requisition credits

Delayed Recovery

Delayed Recovery

Common Challenge Card

Delayed Recovery challenge card schematic from Aliens Fireteam Elite 2

Player ability Cooldown is increased by 25%.

1.25x Rewards

Negative

Players

Item unlocked by:

Armory Store

2,000 requisition credits

High-Threat Environment

High-Threat Environment

Common Challenge Card

High-Threat Environment challenge card schematic from Aliens Fireteam Elite 2

Players and Enemies deal 25% more damage.

1.15x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

2,000 requisition credits

Destruction Directive

Destruction Directive

Common Challenge Card

Destruction Directive challenge card schematic from Aliens Fireteam Elite 2

Synth Companion damage is increased by 10%.

0.9x Rewards

Positive

Bots

Item unlocked by:

Armory Store

2,000 requisition credits

Survival Directive

Survival Directive

Common Challenge Card

Survival Directive challenge card schematic from Aliens Fireteam Elite 2

Synth Companion health is increased by 25%.

0.95x Rewards

Positive

Bots

Item unlocked by:

Armory Store

2,000 requisition credits

Deadly Adversaries

Deadly Adversaries

Common Challenge Card

Deadly Adversaries challenge card schematic from Aliens Fireteam Elite 2

Enemy damage is increased by 10%.

1.15x Rewards

Negative

Enemies

Item unlocked by:

Armory Store

2,000 requisition credits

Safety in Numbers

Safety in Numbers

Common Challenge Card

Safety in Numbers challenge card schematic from Aliens Fireteam Elite 2

Players receive 2 damage each time they kill an enemy, but every 10th enemy slain heals the killer and all Players within 7.5 meters of them for 15 health. Additionally, Players no longer gain Temporary Health for killing enemies.

1.75x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

4,000 requisition credits

Weak Adversaries

Weak Adversaries

Common Challenge Card

Weak Adversaries challenge card schematic from Aliens Fireteam Elite 2

Enemy damage is decreased by 10%.

0.9x Rewards

Positive

Enemies

Item unlocked by:

Armory Store

2,000 requisition credits

Iron Jaw

Iron Jaw

Common Challenge Card

Iron Jaw challenge card schematic from Aliens Fireteam Elite 2

Players take 10% less damage.

0.9x Rewards

Positive

Players

Item unlocked by:

Armory Store

2,000 requisition credits

Glass Jaw

Glass Jaw

Common Challenge Card

Glass Jaw challenge card schematic from Aliens Fireteam Elite 2

Players take 10% more damage.

1.1x Rewards

Negative

Players

Item unlocked by:

Armory Store

2,000 requisition credits

Extraordinary Weaponry

Extraordinary Weaponry

Common Challenge Card

Extraordinary Weaponry challenge card schematic from Aliens Fireteam Elite 2

Player weapons deal 10% more damage.

0.9x Rewards

Positive

Weapons

Item unlocked by:

Armory Store

2,000 requisition credits

Human Tanks

Human Tanks

Common Challenge Card

Human Tanks challenge card schematic from Aliens Fireteam Elite 2

Player health is increased by 25%.

0.9x Rewards

Positive

Players

Item unlocked by:

Armory Store

2,000 requisition credits

Resilient Adversaries

Resilient Adversaries

Common Challenge Card

Resilient Adversaries challenge card schematic from Aliens Fireteam Elite 2

Enemy health increased by 10%.

1.15x Rewards

Negative

Enemies

Item unlocked by:

Armory Store

2,000 requisition credits

Frail Adversaries

Frail Adversaries

Common Challenge Card

Frail Adversaries challenge card schematic from Aliens Fireteam Elite 2

Enemy health decreased by 10%.

0.9x Rewards

Positive

Enemies

Item unlocked by:

Armory Store

2,000 requisition credits

High Caliber

High Caliber

Common Challenge Card

High Caliber challenge card schematic from Aliens Fireteam Elite 2

All damage dealt by Fireteam is increased by 10%.

0.9x Rewards

Positive

Players

Item unlocked by:

Armory Store

2,000 requisition credits

Excessive Force

Excessive Force

Common Challenge Card

Excessive Force challenge card schematic from Aliens Fireteam Elite 2

Player weapons deal 40% more Stopping Power.

0.9x Rewards

Positive

Weapons

Item unlocked by:

Armory Store

2,000 requisition credits

Light Armor

Light Armor

Common Challenge Card

Light Armor challenge card schematic from Aliens Fireteam Elite 2

Player Movement Speed is increased by 10%.

0.9x Rewards

Positive

Players

Item unlocked by:

Armory Store

2,000 requisition credits

Heavy Armor

Heavy Armor

Common Challenge Card

Heavy Armor challenge card schematic from Aliens Fireteam Elite 2

Player Movement Speed is reduced by 10%.

1.15x Rewards

Negative

Players

Item unlocked by:

Armory Store

2,000 requisition credits

Deep Wounds

Deep Wounds

Common Challenge Card

Deep Wounds challenge card schematic from Aliens Fireteam Elite 2

All healing and Temporary Health gain is reduced by 10%.

1.1x Rewards

Negative

Players

Item unlocked by:

Armory Store

2,000 requisition credits

We Pissed Them Off

We Pissed Them Off

Common Challenge Card

We Pissed Them Off challenge card schematic from Aliens Fireteam Elite 2

Every time a Player kills 20 enemies, a random Special enemy will spawn.

1.45x Rewards

Negative

Enemies

Item unlocked by:

Armory Store

3,000 requisition credits

Worse for Wear

Worse for Wear

Common Challenge Card

Worse for Wear challenge card schematic from Aliens Fireteam Elite 2

Each time a Fireteam member gains a Wound, one segment of their Permanent Health can no longer be recovered. Only Temporary Health can exceed this limit.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

Ammo Hoarder

Ammo Hoarder

Common Challenge Card

Ammo Hoarder challenge card schematic from Aliens Fireteam Elite 2

Player Magazine Size and max Ammo count for weapons are increased by 10%.

0.9x Rewards

Positive

Weapons

Item unlocked by:

Mission picker

Uncommon

Uncommon cards usually cost 3,000 requisition credits. Clean Up on Aisle 3 is 2,000.

Travel Light

Travel Light

Uncommon Challenge Card

Travel Light challenge card schematic from Aliens Fireteam Elite 2

Player Consumable items are Disabled.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

3,000 requisition credits

Empty Holster

Empty Holster

Uncommon Challenge Card

Empty Holster challenge card schematic from Aliens Fireteam Elite 2

Player Sidearms are Disabled.

1.35x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

..Probably Won't Need That

..Probably Won't Need That

Uncommon Challenge Card

..Probably Won't Need That challenge card schematic from Aliens Fireteam Elite 2

One of your Kit Abilities is Disabled at random. Only available when playing solo.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

3,000 requisition credits

Misplaced Weapon

Misplaced Weapon

Uncommon Challenge Card

Misplaced Weapon challenge card schematic from Aliens Fireteam Elite 2

One of your non-Sidearm weapons is Disabled at random. Only available when playing solo.

1.5x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

Quit Screwing Around

Quit Screwing Around

Uncommon Challenge Card

Quit Screwing Around challenge card schematic from Aliens Fireteam Elite 2

Walking into Fireteam allies has a chance to knock them over.

1.25x Rewards

Negative

Players

Item unlocked by:

Armory Store

3,000 requisition credits

Low Ammo

Low Ammo

Uncommon Challenge Card

Low Ammo challenge card schematic from Aliens Fireteam Elite 2

Max Ammo count for Player weapons is reduced by 10%.

1.1x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

Make Sure It's Dead

Make Sure It's Dead

Uncommon Challenge Card

Make Sure It's Dead challenge card schematic from Aliens Fireteam Elite 2

Enemies that haven't been damaged for 4 seconds gain Health Regeneration.

1.5x Rewards

Negative

Enemies

Item unlocked by:

Armory Store

3,000 requisition credits

Thick Soles

Thick Soles

Uncommon Challenge Card

Thick Soles challenge card schematic from Aliens Fireteam Elite 2

Players take no damage from ground Hazards.

0.75x Rewards

Positive

Environment

Item unlocked by:

Armory Store

3,000 requisition credits

Clean Up on Aisle 3

Clean Up on Aisle 3

Uncommon Challenge Card

Clean Up on Aisle 3 challenge card schematic from Aliens Fireteam Elite 2

Ground Hazard damage is increased by 100%.

1.75x Rewards

Negative

Environment

Item unlocked by:

Armory Store

2,000 requisition credits

Overcompensating

Overcompensating

Uncommon Challenge Card

Overcompensating challenge card schematic from Aliens Fireteam Elite 2

Player weapons Recoil in the opposite direction.

1.35x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

In the Zone

In the Zone

Uncommon Challenge Card

In the Zone challenge card schematic from Aliens Fireteam Elite 2

Player weapon Handling is greatly increased.

0.9x Rewards

Positive

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

Self-Destruct Sequence

Self-Destruct Sequence

Uncommon Challenge Card

Self-Destruct Sequence challenge card schematic from Aliens Fireteam Elite 2

Players enter the mission injured, losing 2% of their Maximum Health every 2 seconds. Killing an enemy refunds 1% health and temporarily stops the damage.

2.0x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

3,000 requisition credits

Lightning Round

Lightning Round

Uncommon Challenge Card

Lightning Round challenge card schematic from Aliens Fireteam Elite 2

Enemies move 33% faster.

1.35x Rewards

Negative

Enemies

Item unlocked by:

Armory Store

3,000 requisition credits

Pulled Punches

Pulled Punches

Uncommon Challenge Card

Pulled Punches challenge card schematic from Aliens Fireteam Elite 2

Enemies deal 35% less Melee Damage.

0.5x Rewards

Positive

Enemies

Item unlocked by:

Armory Store

3,000 requisition credits

Superior Firepower

Superior Firepower

Uncommon Challenge Card

Superior Firepower challenge card schematic from Aliens Fireteam Elite 2

Player abilities deal 15% more damage.

0.9x Rewards

Positive

Players

Item unlocked by:

Armory Store

3,000 requisition credits

Rocket Punch

Rocket Punch

Uncommon Challenge Card

Rocket Punch challenge card schematic from Aliens Fireteam Elite 2

Player Melee Damage increased by 250%.

0.85x Rewards

Positive

Players

Item unlocked by:

Armory Store

3,000 requisition credits

Out of Shape

Out of Shape

Uncommon Challenge Card

Out of Shape challenge card schematic from Aliens Fireteam Elite 2

Dodge consumes all of a Player's Stamina.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

3,000 requisition credits

Before My Coffee

Before My Coffee

Uncommon Challenge Card

Before My Coffee challenge card schematic from Aliens Fireteam Elite 2

Players deal 20% less damage, have 20% less health, ability Cooldowns are 20% longer, and Stamina takes 20% longer to regenerate.

1.75x Rewards

Negative

Players

Item unlocked by:

Armory Store

3,000 requisition credits

It'll Kick Some

It'll Kick Some

Uncommon Challenge Card

It'll Kick Some challenge card schematic from Aliens Fireteam Elite 2

Player weapons have 300% Recoil.

1.25x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

Recalibrated Weapons

Recalibrated Weapons

Uncommon Challenge Card

Recalibrated Weapons challenge card schematic from Aliens Fireteam Elite 2

Player weapon Spread increases at 20% of normal rate, but Maximum Spread is doubled.

1.35x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

Brink of Death

Brink of Death

Uncommon Challenge Card

Brink of Death challenge card schematic from Aliens Fireteam Elite 2

Rescuing a downed Fireteam member revives them with only 1 health.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

3,000 requisition credits

Slow But Sure

Slow But Sure

Uncommon Challenge Card

Slow But Sure challenge card schematic from Aliens Fireteam Elite 2

Player weapons take twice as long to reload.

1.75x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

Relentless Pursuers

Relentless Pursuers

Uncommon Challenge Card

Relentless Pursuers challenge card schematic from Aliens Fireteam Elite 2

Enemies have 20% more Stopping Power Resistance, making them harder to Knock Back.

1.2x Rewards

Negative

Enemies

Item unlocked by:

Armory Store

3,000 requisition credits

Even Playing Field

Even Playing Field

Uncommon Challenge Card

Even Playing Field challenge card schematic from Aliens Fireteam Elite 2

Weak Enemies take reduced damage. Strong Enemies take increased damage.

1.5x Rewards

Negative

Enemies

Item unlocked by:

Armory Store

3,000 requisition credits

Tissue Paper

Tissue Paper

Uncommon Challenge Card

Tissue Paper challenge card schematic from Aliens Fireteam Elite 2

Enemy Armor and Penetration Resistance values are greatly reduced.

0.85x Rewards

Positive

Enemies

Item unlocked by:

Armory Store

3,000 requisition credits

Game Over, Man!

Game Over, Man!

Uncommon Challenge Card

Game Over, Man! challenge card schematic from Aliens Fireteam Elite 2

As a Fireteam, complete the mission without anyone going down.

1.5x Rewards

Negative

Tracker

Item unlocked by:

Armory Store

3,000 requisition credits

Lonely Perfection

Lonely Perfection

Uncommon Challenge Card

Lonely Perfection challenge card schematic from Aliens Fireteam Elite 2

In a Fireteam with only Synth Companions, complete the mission without anyone going down.

1.5x Rewards

Negative

Tracker

Item unlocked by:

Armory Store

3,000 requisition credits

High Tempo Operation

High Tempo Operation

Uncommon Challenge Card

High Tempo Operation challenge card schematic from Aliens Fireteam Elite 2

Complete the mission in 20 minutes or less.

1.5x Rewards

Neutral

Tracker

Item unlocked by:

Armory Store

3,000 requisition credits

Rare

Rare cards usually cost 4,000 requisition credits. None-Baton is 5,000, I Can't Miss! is 3,000, and Too Old For This Crap is 2,000.

Battlefield Salvage

Battlefield Salvage

Rare Challenge Card

Battlefield Salvage challenge card schematic from Aliens Fireteam Elite 2

One additional random reward is granted upon Mission Completion.

Random Reward

0.75x Rewards

Positive

Mechanics

Item unlocked by:

Armory Store

4,000 requisition credits

Raw Recruit

Raw Recruit

Rare Challenge Card

Raw Recruit challenge card schematic from Aliens Fireteam Elite 2

Your Kit Abilities are Disabled. Only available when playing solo.

2.25x Rewards

Negative

Players

Item unlocked by:

Armory Store

4,000 requisition credits

None-Baton

None-Baton

Rare Challenge Card

None-Baton challenge card schematic from Aliens Fireteam Elite 2

Player melee is Disabled.

1.35x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

Primary Weapons Only

Primary Weapons Only

Rare Challenge Card

Primary Weapons Only challenge card schematic from Aliens Fireteam Elite 2

Your Sidearms and Signature Weapons are Disabled. Only available when playing solo.

2.0x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

Switch to Backups

Switch to Backups

Rare Challenge Card

Switch to Backups challenge card schematic from Aliens Fireteam Elite 2

Your Primary ability and Primary Weapon are Disabled. Only available when playing solo.

2.0x Rewards

Negative

Players

Item unlocked by:

Armory Store

4,000 requisition credits

Expendable Crew

Expendable Crew

Rare Challenge Card

Expendable Crew challenge card schematic from Aliens Fireteam Elite 2

Consumables and up to two other random weapons or abilities are Disabled. For example, it might disable both of your weapons, both of your abilities, or one of each. Only available when playing solo.

1.75x Rewards

Negative

Players

Item unlocked by:

Armory Store

4,000 requisition credits

Main Weaponry Only

Main Weaponry Only

Rare Challenge Card

Main Weaponry Only challenge card schematic from Aliens Fireteam Elite 2

Your Secondary ability and Signature Weapons are Disabled. Only available when playing solo.

1.75x Rewards

Negative

Players

Item unlocked by:

Armory Store

4,000 requisition credits

Critical Miss

Critical Miss

Rare Challenge Card

Critical Miss challenge card schematic from Aliens Fireteam Elite 2

Missing three shots in a row will cause a Player to take up to 5 damage, based on their weapon's base Magazine Capacity.

1.5x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

Too Old For This Crap

Too Old For This Crap

Rare Challenge Card

Too Old For This Crap challenge card schematic from Aliens Fireteam Elite 2

Dodge no longer consumes Stamina, but deals 5 damage to use.

1.5x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

2,000 requisition credits

Double Damage, Half Speed

Double Damage, Half Speed

Rare Challenge Card

Double Damage, Half Speed challenge card schematic from Aliens Fireteam Elite 2

Player weapons have 50% reduced Fire Rate but deal 100% more damage.

1.2x Rewards

Neutral

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

Sorry, Try Again

Sorry, Try Again

Rare Challenge Card

Sorry, Try Again challenge card schematic from Aliens Fireteam Elite 2

The first hit on each enemy is ignored.

1.35x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

Hang On By a Thread

Hang On By a Thread

Rare Challenge Card

Hang On By a Thread challenge card schematic from Aliens Fireteam Elite 2

Players heal 0.5 health per second.

0.75x Rewards

Positive

Players

Item unlocked by:

Armory Store

4,000 requisition credits

I Can't Miss!

I Can't Miss!

Rare Challenge Card

I Can't Miss! challenge card schematic from Aliens Fireteam Elite 2

Aim Assist for Player weapons is increased by 50%.

No Bonus Rewards

0.8x Rewards

Positive

Weapons

Item unlocked by:

Armory Store

3,000 requisition credits

Immovable Object

Immovable Object

Rare Challenge Card

Immovable Object challenge card schematic from Aliens Fireteam Elite 2

Players are immune to most Stun and Knock Back effects.

0.75x Rewards

Positive

Players

Item unlocked by:

Armory Store

4,000 requisition credits

Miscalibrated

Miscalibrated

Rare Challenge Card

Miscalibrated challenge card schematic from Aliens Fireteam Elite 2

Player weapon Spread is increased by 150%.

1.5x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

Deep Wounds III

Deep Wounds III

Rare Challenge Card

Deep Wounds III challenge card schematic from Aliens Fireteam Elite 2

All healing and Temporary Health gain is reduced by 20%.

1.2x Rewards

Negative

Players

Item unlocked by:

Completing Challenge Card of lower rarity

Armory Store

4,000 requisition credits

Should've Used Duct Tape

Should've Used Duct Tape

Rare Challenge Card

Should've Used Duct Tape challenge card schematic from Aliens Fireteam Elite 2

Swapping weapons now takes 3 times longer.

1.35x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

Speak Loud, Carry A Small Stick

Speak Loud, Carry A Small Stick

Rare Challenge Card

Speak Loud, Carry A Small Stick challenge card schematic from Aliens Fireteam Elite 2

Player Sidearm damage increased by 200%.

0.9x Rewards

Positive

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

Short-Winded

Short-Winded

Rare Challenge Card

Short-Winded challenge card schematic from Aliens Fireteam Elite 2

After Dodging or meleeing, the delay before regaining Stamina is doubled.

1.25x Rewards

Negative

Players

Item unlocked by:

Armory Store

4,000 requisition credits

Pain is Temporary

Pain is Temporary

Rare Challenge Card

Pain is Temporary challenge card schematic from Aliens Fireteam Elite 2

Players gain 100% more Temporary Health by default.

0.65x Rewards

Positive

Players

Item unlocked by:

Armory Store

4,000 requisition credits

Pain is Permanent

Pain is Permanent

Rare Challenge Card

Pain is Permanent challenge card schematic from Aliens Fireteam Elite 2

Players no longer gain Temporary Health by default.

1.6x Rewards

Negative

Players

Item unlocked by:

Armory Store

4,000 requisition credits

Make Every Shot Count

Make Every Shot Count

Rare Challenge Card

Make Every Shot Count challenge card schematic from Aliens Fireteam Elite 2

Player weapons deal 33% of their normal damage, but Weak Point damage is tripled.

1.6x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

No Mistakes

No Mistakes

Rare Challenge Card

No Mistakes challenge card schematic from Aliens Fireteam Elite 2

Fireteam members can only have 1 Wound.

2x Rewards

Negative

Players

Item unlocked by:

Armory Store

4,000 requisition credits

Coordinated Assault

Coordinated Assault

Rare Challenge Card

Coordinated Assault challenge card schematic from Aliens Fireteam Elite 2

As a Fireteam, deal at least 100,000 damage and complete the mission.

1.25x Rewards

Neutral

Tracker

Item unlocked by:

Armory Store

4,000 requisition credits

Eagle Eye

Eagle Eye

Rare Challenge Card

Eagle Eye challenge card schematic from Aliens Fireteam Elite 2

As a Fireteam, headshot kill at least 200 enemies and complete the mission.

1.5x Rewards

Neutral

Tracker

Item unlocked by:

Armory Store

4,000 requisition credits

Mindful Capacity

Mindful Capacity

Rare Challenge Card

Mindful Capacity challenge card schematic from Aliens Fireteam Elite 2

When Players reload their weapon, leftover ammo in the Magazine is lost.

1.5x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

4,000 requisition credits

You Must Be Reading It Wrong

You Must Be Reading It Wrong

Rare Challenge Card

You Must Be Reading It Wrong challenge card schematic from Aliens Fireteam Elite 2

The Motion Tracker will randomly malfunction, becoming unusable for a short period of time.

1.35x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

4,000 requisition credits

No HUD

No HUD

Rare Challenge Card

No HUD challenge card schematic from Aliens Fireteam Elite 2

With the exception of menus, the entirety of Player's HUD is removed.

2.25x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

4,000 requisition credits

Exotic

Exotic cards are the top Armory rarity. Most cost 5,000 requisition credits. Just a Flesh Wound is 4,000. The set holds loadout locks, mixed rule cards, and a few Tracker goals.

Form an Attachment

Form an Attachment

Exotic Challenge Card

Form an Attachment challenge card schematic from Aliens Fireteam Elite 2

One random Attachment will be granted upon Mission Completion. If you own all Attachments, you will be granted a random Challenge Card instead.

Random Attachment

0.75x Rewards

Positive

Mechanics

Item unlocked by:

Armory Store

5,000 requisition credits

No Freebies

No Freebies

Exotic Challenge Card

No Freebies challenge card schematic from Aliens Fireteam Elite 2

Player Passive Kit Abilities are Disabled.

1.25x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

No Chance

No Chance

Exotic Challenge Card

No Chance challenge card schematic from Aliens Fireteam Elite 2

Player Primary Kit Abilities are Disabled.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

No Fallback

No Fallback

Exotic Challenge Card

No Fallback challenge card schematic from Aliens Fireteam Elite 2

Player Secondary Kit Abilities are Disabled.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

Tools of the Trade

Tools of the Trade

Exotic Challenge Card

Tools of the Trade challenge card schematic from Aliens Fireteam Elite 2

Your Primary Weapons and Signature Weapons are Disabled. Only available when playing solo.

2.5x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

5,000 requisition credits

Meds Evac'd

Meds Evac'd

Exotic Challenge Card

Meds Evac'd challenge card schematic from Aliens Fireteam Elite 2

Player First-Aid Kits are Disabled.

2.0x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

Just Me and My Guns

Just Me and My Guns

Exotic Challenge Card

Just Me and My Guns challenge card schematic from Aliens Fireteam Elite 2

Your Kit Abilities, Consumables, and First-Aid Kits are Disabled. Only available when playing solo.

2.0x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

No Plan A

No Plan A

Exotic Challenge Card

No Plan A challenge card schematic from Aliens Fireteam Elite 2

Player Primary Weapons are Disabled.

1.5x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

5,000 requisition credits

No Plan B

No Plan B

Exotic Challenge Card

No Plan B challenge card schematic from Aliens Fireteam Elite 2

Player Signature Weapons are Disabled.

1.5x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

5,000 requisition credits

I Made a Bad Call

I Made a Bad Call

Exotic Challenge Card

I Made a Bad Call challenge card schematic from Aliens Fireteam Elite 2

Your Primary Weapon, Signature Weapon, Kit Abilities, and Consumables are Disabled... but you have your Sidearm. Only available when playing solo.

3.0x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

Bad Roll Model

Bad Roll Model

Exotic Challenge Card

Bad Roll Model challenge card schematic from Aliens Fireteam Elite 2

Player Dodge is Disabled.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

Prototype Weapons

Prototype Weapons

Exotic Challenge Card

Prototype Weapons challenge card schematic from Aliens Fireteam Elite 2

Player weapons may now Critically Strike for additional damage, but all weapon stats are rebalanced to make them faster and less damaging per shot.

1.5x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

5,000 requisition credits

Keep It Tight, People

Keep It Tight, People

Exotic Challenge Card

Keep It Tight, People challenge card schematic from Aliens Fireteam Elite 2

When no Fireteam members are within 10 meters, Players lose 2 health per second. Downed Fireteam members count, but dead ones do not.

1.75x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

5,000 requisition credits

Bad Feeling About This Op

Bad Feeling About This Op

Exotic Challenge Card

Bad Feeling About This Op challenge card schematic from Aliens Fireteam Elite 2

Enemies move faster and hit harder. They are much more difficult to Knock Back and Stuns only last half as long.

2.5x Rewards

Negative

Enemies

Item unlocked by:

Armory Store

5,000 requisition credits

Watch Your Spacing

Watch Your Spacing

Exotic Challenge Card

Watch Your Spacing challenge card schematic from Aliens Fireteam Elite 2

Player weapon damage is reduced by 75% when within 5 meters of another Fireteam member. Only available when playing multiplayer.

2.0x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

5,000 requisition credits

Hold the Line

Hold the Line

Exotic Challenge Card

Hold the Line challenge card schematic from Aliens Fireteam Elite 2

Players can no longer move while Aiming Down Sights.

1.75x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

5,000 requisition credits

Adrenaline Junkie

Adrenaline Junkie

Exotic Challenge Card

Adrenaline Junkie challenge card schematic from Aliens Fireteam Elite 2

Fireteam members can only have 1 Wound and no longer gain Temporary Health on kill, but gain Health Regeneration after not taking damage for a few seconds.

1.5x Rewards

Negative

Players

Item unlocked by:

Armory Store

5,000 requisition credits

Plus Ultra

Plus Ultra

Exotic Challenge Card

Plus Ultra challenge card schematic from Aliens Fireteam Elite 2

Enemies and Players move faster but deal less damage. Players' ability duration is reduced, but Ability Cooldown Rate, Revive Speed, Stamina Regen, Ammo Capacity, Fire Rate, and Reload Speed are increased.

1.5x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

5,000 requisition credits

Let's Cause A Ruckus

Let's Cause A Ruckus

Exotic Challenge Card

Let's Cause A Ruckus challenge card schematic from Aliens Fireteam Elite 2

Player Melee Damage tripled, but weapon and ability damage reduced 75%. Melee kills restore health. Player health, Movement, and Stamina Regen increased. Ground Hazard damage halved.

2.5x Rewards

Negative

Mechanics

Item unlocked by:

Armory Store

5,000 requisition credits

Don't Get Comfortable

Don't Get Comfortable

Exotic Challenge Card

Don't Get Comfortable challenge card schematic from Aliens Fireteam Elite 2

Player weapons deal 20% more damage. However, every 2 seconds a weapon is equipped reduces its damage by 20%, to a minimum of 20% of normal.

2.0x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

5,000 requisition credits

Just a Flesh Wound

Just a Flesh Wound

Exotic Challenge Card

Just a Flesh Wound challenge card schematic from Aliens Fireteam Elite 2

As a Fireteam, take at least 2,000 damage and complete the mission.

1.5x Rewards

Neutral

Tracker

Item unlocked by:

Armory Store

4,000 requisition credits

Flawless Victory

Flawless Victory

Exotic Challenge Card

Flawless Victory challenge card schematic from Aliens Fireteam Elite 2

As a Fireteam, take less than 400 damage and complete the mission.

2.0x Rewards

Neutral

Tracker

Item unlocked by:

Armory Store

5,000 requisition credits

By the Lowest Bidder

By the Lowest Bidder

Exotic Challenge Card

By the Lowest Bidder challenge card schematic from Aliens Fireteam Elite 2

Player's weapons occasionally become jammed, which disables their ability to fire until manually reloaded.

1.75x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

5,000 requisition credits

Don't Get Hurt

Don't Get Hurt

Exotic Challenge Card

Don't Get Hurt challenge card schematic from Aliens Fireteam Elite 2

The Fireteam must not take any damage for the entire mission.

3.0x Rewards

Negative

Tracker

Item unlocked by:

Armory Store

5,000 requisition credits

Stuck Magazines

Stuck Magazines

Exotic Challenge Card

Stuck Magazines challenge card schematic from Aliens Fireteam Elite 2

Once a bullet is fired, weapons cannot be swapped or manually reloaded until their entire Magazine has been emptied.

1.75x Rewards

Negative

Weapons

Item unlocked by:

Armory Store

5,000 requisition credits

Rear-Mounted Reloader

Rear-Mounted Reloader

Exotic Challenge Card

Rear-Mounted Reloader challenge card schematic from Aliens Fireteam Elite 2

Players cannot manually reload weapons. Ammo is reloaded after a weapon remains holstered for 5 seconds. Switching weapons resets the mechanism.

1.75x Rewards

Negative

Weapons

Item unlocked by:

Owned


Conclusion

Fireteam Elite 2 Challenge Cards are Armory stock that rewrite a mission for requisition credits, from cheap Common buffs to Exotic loadout locks. A four-player fireteam can stack four of them on the same dropship. The shop list runs from Form an Attachment through No HUD and Rear-Mounted Reloader, and Ammo Hoarder only appears when a mission is already queued. Ranked copies of some of those names also show in the mission picker.

External Sources