The Hunter is one of the remade Colonial Marine classes coming to Aliens: Fireteam Elite 2. Cold Iron Studios framed it as the marine who slows prey before finishing the fight: freeze rushers with modifier kits like Cryo Pulse, pin targets with Stasis Bolt, then cash in weak-point damage with signature weapons such as the BD-03 Djinn Personal Railgun and the Type 111 Directed Particle Emitter. It replaces the first game's Lancer role with a clearer control-and-burst identity rather than a single signature lance trick.

Hunter Showcase Video

The full showcase landed on the game's YouTube channel and Steam news feed on August 3, 2026, ahead of the August 25, 2026 launch. Cold Iron's official Hunter video is the clearest look at the class so far. It walks through signature weapon fire, Particle Pulse and Stasis Bolt kits, and the weak-point perk loop that turns slowed Xenomorphs into high-value targets. Steam's companion post summed the fantasy in one line: abilities that slow prey, with modifiers like Cryo Pulse to freeze Xenos in their tracks.

Class Role

Hunter Marine facing a Xenomorph Drone with a shoulder-mounted ability active

In squad terms, Hunter sits between raw boom classes and gadget zoning. It is less explosive than Marauder and less about fixed hardware than the Machinist, but it owns the mid-fight control window: slow a rush, open weak points, and keep sustained fire on the targets that matter. That matters more in Fireteam Elite 2 because encounters are being sold as smarter and more punishing, with new Fireteam 2 Xenomorph types like the Exploder, Siren, and Warden. Hunter also feeds the sequel's endgame class: leveling it unlocks kits that can later be mixed into Specialist builds.

Signature Weapons

Type 111 Directed Particle Emitter signature weapon for the Hunter class

The showcase highlights two signature weapons: the BD-03 Djinn Personal Railgun and the Type 111 Directed Particle Emitter. The Djinn reads as the precision rail option for punishing marked or slowed targets, while the Type 111 leans into directed energy fire instead of a classic Pulse Rifle loadout. Both fit the Hunter's experimental kit more than the shotgun-and-SMG fantasy from earlier preview chatter, and both sit alongside the wider Colonial Marine weapons pool once missions open up. Pair either gun with the class's slow kits and weak-point perks, and the role becomes clear: create the opening, then cash it in.

Particle Pulse

Hunter shocking Xenomorphs with electrical Arc Bolt damage

Particle Pulse is the Hunter's configurable slowing kit. Official materials list Particle Beam and Cryo Pulse as upgraded variants, with Steam calling out Cryo Pulse as the freeze option that stops Xenos in their tracks. AvP Galaxy's coverage of the same showcase also notes the configuration split: pick the pulse setup that matches the room, rather than running one fixed crowd-control button every mission. In a four-player squad, that choice matters when runners and Drones commit together: freeze buys the reload window, while a denser beam setup can shred the pack you just pinned.

Stasis Bolt

Hunter aiming a railgun down a corridor with a teammate nearby

Stasis Bolt is the second control tool in the kit. Xenos caught in it are slowed and left more vulnerable, which is where the Hunter's "make each shot count" line from Steam stops being flavor text. Showcase coverage lists Vlad Bolt and Arc Bolt as upgraded variants, giving the class different ways to lock a target before the railgun or particle emitter finishes the job. Combined with Particle Pulse, Stasis Bolt is what keeps Hunter useful when the fireteam needs a priority kill instead of another explosive answer.

Perks

Hunter aiming at a Xenomorph with the No Rest perk tooltip visible

Two unlockable perks from the showcase lean hard into weak-point hunting:

  • No Mercy - Increase WEAK POINT STOPPING POWER by 50%.
  • No Rest - Increase WEAK POINT damage with your weapons by 50%.

No Mercy helps stagger the toughest Xenos once you are already hitting the right spots. No Rest turns those same hits into raw damage, so the class gets stronger the more cleanly it plays around slowed or vulnerable targets instead of spraying the whole corridor.


Conclusion

The Hunter looks like Fireteam Elite 2's answer to players who want to control the fight before deleting it. Signature weapons handle the finish, Particle Pulse and Stasis Bolt create the opening, and the weak-point perks make precision matter once a target is locked down. The remade roster also includes Marauder, Duelist, Machinist, Medic, and Specialist.

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