Predator: Black, White & Blood: Marvel Anthology Plot
Predator: Black, White & Blood is a four-issue Marvel anthology published from July to October 2025 under the 20th Century Studios banner and drawn only in black, white and blood red, following the format of Alien: Black, White & Blood. Each issue carried three stories, with Joe Kelly and Álvaro López's serial Bloodwood running through all four and eight standalone shorts filling the rest. Bloodwood followed Millie, a girl on an 1850s Australian goldfield, and Lucky Boy, a chained young Yautja she freed, while the shorts sent hunters to Caledonia, the Himalayas, Roswell, the Caribbean and a farming colony in deep space.
Plot Summary
Bloodwood Part 1
Bloodwood, written by Joe Kelly and drawn by Álvaro López, started with a recruitment poster for James Higgson's Bloodwood Mining Concern on a goldfield in New South Wales. Millie, a red-haired girl, had come out from England with her parents, and her pious father told her that God was always watching. The family lived in a tent camp among the diggers, and after her mother died in what the miners called an accident, they owed money to Big Jim, the brutal boss of the claim. Millie was sent to work at the Red House, the camp's saloon, to pay down the debt.
The Red House belonged to the managing partner Mister Phillips, whose prize attraction was Lucky Boy, a one-armed Predator chained by the neck inside a green cage. Miners bet on fights in which dogs were thrown in with the hunter, and it tore apart every one of them while the crowd roared. Millie watched from the floor and heard what she believed was the devil whispering to her. In her narration she decided that God had abandoned the camp, and she swore to burn down this earthly hell and kill the devil who ran it.
The chapter closed on Big Jim himself, a bald, bearded man perched on a throne built from severed hands, with his pickaxe across his knees. The miners worked off debts that never shrank, and his men took whatever the families managed to save. Millie's anger had no outlet until she looked at the creature in the cage. She came to see Lucky Boy as a weapon she might turn against the men who owned her family, and the first chapter of Bloodwood ended with that vow of revenge in her mind and the hunter watching her through the bars.
Once And Future
Once and Future was written by Eliot Rahal and drawn by Brian Level, with colors by Lee Loughridge. A dying master, later named as Merlin, saw visions of a Saxon king and sent his young apprentice north into Caledonia carrying a holy relic. At an inn the apprentice hired Bran, a soldier who agreed to escort him north of the wall with four men. The party included the brothers Cadoc and Drest and a half-giant named Palat. On the road they found a flayed man hanging from a tree, and the soldiers muttered about demons that took bones as trophies.
The demon came for them in camp. A Predator burst out of the dark and killed the escorts one after another while the apprentice hid among the bodies. The soldiers fought back with swords and spears, but the hunter tore through their shields and left Bran badly wounded on the ground. Remembering the old rites of his people, the apprentice prayed and painted his face with blood the way his ancestors had, and the creature lost sight of him even as it stalked through the wreckage of the camp searching for the last of its prey.
When the hunter's helm came open, the apprentice called on his master's alchemy and struck it with a blast of fire, then drove a sword into the stunned Predator and killed it. He gave the water of life to the dying Bran, who recovered. Afterward he forged a new blade and set it into a stone, declaring that it would wait there until this land was reborn. The ending tied the hunt to the legend of the sword in the stone, making the apprentice the figure who prepared the way for the coming of Arthur.
A Place Of No Honor
A Place of No Honor was written by Sarah Gailey and drawn by Fran Galán. It was set at the annual weapons conference of Bay-O-Net Inc., billed as the largest arms show in the western hemisphere. On stage, a salesman demonstrated the Mantaray, a drone armed with a gamma laser that tracked targets by their biometrics. When he switched on its sensors to impress the crowd, the drone locked onto something eight feet tall and six hundred pounds standing among the delegates, and the hall discovered that a cloaked hunter had been watching the show from the floor.
The Predator dropped its cloak and killed the salesman first. Delegates snatched loaded guns from the display stands and fired, and one man grabbed a hostage to shield himself. The hunter cut through them all with blades and plasma, and its narration explained that a warrior must fight when combat presents itself. None of the men who built and sold weapons for a living proved worthy of the fight. They panicked, hid behind each other and begged, and the hunter found nothing in the hall worth taking home to the Yautja.
Standing over the bodies, the hunter unmasked and roared. It took no skulls from the dead, since in its eyes none of them had earned a place on a trophy wall. It collected only a handful of evidence, including a Bay-O-Net badge, as proof of where it had been. Its last words named the Bay-O-Net conference a place of no honor. Gailey turned the setting of an arms fair against its visitors, with the most dangerous weapon in the room being the one that none of the dealers had noticed until their own drone found it among the guests.
Bloodwood Part 2
The second chapter of Bloodwood went back to Yautja Prime, where an elder addressed a line of kneeling young bloods and taught them that cowardice, shame and mercy had no place in a hunter. One of those young bloods later crashed on Earth in a damaged ship. Badly hurt, he lay in a forest while a big man stood over him, most likely Big Jim with an axe, and his severed gauntleted arm lay in the grass beside a bloody blade. The comic implied rather than showed the cut, and the men chained him and named him Lucky Boy at the Bloodwood Mining Concern in Australia in 1850.
Back in the present of the story, Mister Phillips, Big Jim's right hand, beat Millie after catching her trying to free Lucky Boy with a stolen key. He told her there was no lesson in it and ordered the hunter to kill her slowly. Instead, the Predator killed the guard, wrapped its chain around Phillips and pulled his head clean off. Millie looked up at the blood-soaked creature and said that she had seen many paintings of angels, but none had looked like this. Then she asked the hunter what would happen to them both after this.
Big Jim gathered the miners and told them their debts would be paid only when their hearts stopped, then announced that Phillips was dead and ordered a search for Lucky Boy. Rain flooded the goldfield and washed away the trail. Millie and the hunter sheltered in a cave, where he built a fire, skinned a dingo and handed her the pelt to keep warm. In broken English he told her that she was strong and could help him kill Jim, and the chapter ended with the two outcasts bound by the same enemy and the same promise of revenge.
The Expedition
The Expedition was written by Steve Foxe and drawn by Phillip Sevy, and it was set in the Himalayas in 1939. Two wealthy hunters, Rhodes and the elderly Plunkett, traveled into the mountains with their guide and translator Llewellyn and a photographer to track a yeti. The local guides called the creature's tracks sacred and refused to go any farther than the valley, so the four men went on alone. They found fresh prints leading toward a network of caverns that the guides had warned them were holy ground and not meant for outsiders.
At the caverns a red ball of plasma tore across the slope and set off an avalanche, and a fragment wounded Rhodes in the arm. The yeti attacked out of the snow and killed Rhodes before anyone could reload. A Predator wrapped in a fur cloak then stepped out of the storm and fought the beast hand to hand, the two trading blows and roars in the mouth of the cave. Llewellyn and Plunkett could only watch as the two monsters fought over the slope where their expedition had come to an end.
The hunter killed the yeti with its wristblades and tore out its skull and spine as a trophy, leaving the two survivors alive. Llewellyn and Plunkett made it down the mountain. In an epilogue at a gentlemen's club, Plunkett explained that a local had found him and that the official story blamed the explosion on dynamite. When a member asked whether the abominable snowman truly existed, he answered that it did not anymore. The ending let the reader see what the club never would, that the Yautja had claimed the trophy the Englishmen came for.
Kejime
Kejime was written by Curtis Baxter and drawn by Acky Bright. Its hero was Shoko Kawakami, the onna-oyabun of the Kawakami-gumi, who had succeeded her father as head of the clan and was feared from Hokkaido to Okinawa. Part of her body had been replaced by machinery, including a cybernetic arm. She woke in a jungle arena on Yautja Prime, with an hourglass marking time and a crowd of hunters watching from the stands. Her opponents were alien, and while some of the abductors had cooperated with her at first, others had turned against her and come for her blood.
Between fights, Shoko thought of her son Akito, her chosen successor, and of an archery lesson she had given him beneath Mount Fuji. She admitted that she had been a cold mother. Memories of her past pushed through, from a birth outside marriage to a meeting where the clan council told her that exile was an option but that her sacrifice made her one of them. The memories explained the half-machine body she carried into the arena, and they gave her a reason to live long enough to return home and face what she had left undone.
Shoko cut her attackers down with her sword, and only then understood that they were younglings and that the fight had been a ritual in which these children were being initiated. A horn sounded to end the trial. She had survived, and her reward was a one-way trip home. Lying on an operating table aboard a Yautja ship, she confessed that she had no honor and had broken her promise to her father. She resolved that her atonement would start with Akito, and the story ended with her heading back to Earth to make amends.
Bloodwood Part 3
The third chapter moved to the Bloodwood forest in New South Wales, where three seasons passed after the escape. Big Jim had stopped hunting them after the first month. Millie had changed, wearing red dreadlocks, war paint and a crocodile skull headdress, and she declared that the girl was dead and that she had become something different. Lucky Boy, missing his left arm since the crash, trained her with a spiked mace and a spear against the local crocodiles. He called her young blood, she called him her angel, and she studied the laws of blood and blade while he judged her unready.
The story shifted to the hunter's point of view, where he admitted that she was weaker than the weakest young blood but had fire in her. Then three Yautja arrived and declared that the lost one had been found and was called to judgment. They named him a disgrace and bad blood for allowing himself to be captured. Lucky Boy told them of Big Jim's cruelty and offered them a red disc that marked his clan, and they agreed to honor it. Millie hoped that the newcomers would help her against the Bloodwood men, but that hope did not last long.
Lucky Boy explained that the hunters would take him home unblooded and that she should go home too. Millie begged him to fight beside her, and he refused. In his own narration he admitted that he had lost his honor and that leaving was his choice. That night, as she slept in her bedroll, he weighed whether to stay and decided there was no honor in a meaningless death. He left with the three hunters. Millie woke alone and took the war to the Bloodwood men herself, spearing a guard to a tree beside the red barn as the chapter closed.
Make It Red
Make It Red was written by Rebecca Roanhorse and drawn by Federico Sabbatini, and it was set at a diner outside Roswell, New Mexico, in 1947. The waitress Flora served an old, long-haired regular named Carl, who ordered eggs and toast and asked for green chile today. A newspaper on the counter claimed that a flying saucer had been captured on a ranch near Roswell. Carl remarked that his people had legends of visitations, and that some visitor had been foolish enough to get caught, before the story cut to a secret laboratory under the desert.
There, scientists had strapped a captured Predator to a table and noted that it felt pain and bled green. Their red-eyed boss wanted it to breed super-soldiers, even though two earlier subjects had died by accident, and ordered his men to turn up the machines. Meanwhile a Yautja ship landed near the Roswell base. A cloaked Predator killed a sentry, slipped down a spiral stair and cut the prisoner free. The two hunters killed the scientists and fought their way out through the soldiers guarding the base, leaving the laboratory in ruins behind them.
Outside, under a full moon, one hunter tore the head and spine from the red-eyed boss and raised the trophy against the sky before the ship lifted away. Back at the diner, the newspaper had changed its story, and officials blamed the sightings on secret bomb testing. Carl read the new headline, then called Flora back and changed his order, telling her that on second thought she should make it red. The story played the cover-up of the Roswell incident against a quiet Native American witness who understood more about the visitors than the government ever admitted.
Demon Of The Deep
Demon of the Deep was written by Jim Zub and drawn by Pat Boutin, with colors by Matt Milla, and it was set in the Caribbean in 1686. A pirate crew clung to their wrecked ship after a freak storm. Among them were Diego and Mad Carlos, and old Bones had whispered a curse of death to the Sea Shade and all her crew. Something struck the hull and dragged a man overboard into the dark water, and the survivors realized they were not alone on the wreck. They had little powder left and no way to sail away from whatever was hunting them.
A Predator climbed aboard, clicking in the dark, and the pirates fired their pistols at it, shouting at the demon to die and to fight them man to man. The hunter speared them one by one with its combistick. The last survivor was a young cabin boy in a bandana, who offered the creature all the treasure aboard. He said he knew his time had come, just as Bones had told him. The hunter looked at the unarmed boy and spared him, finding nothing worth taking from someone who did not fight.
Then the true demon of the deep, a giant tentacled sea monster, rose roaring from the water beneath the wreck. The Predator leaped from the deck and drove its spear into the beast's head, spilling green blood across the waves, and killed it. The cabin boy rode the swell and washed up on the hull of the hunter's ship, where he asked whether this meant he was the new captain. The ending gave the cursed crew of the Sea Shade one survivor and made the hunter the only thing in the sea more dangerous than the monster.
Bloodwood Part 4
The final chapter of Bloodwood was narrated by Millie, who said that her father had abandoned their lives to chase riches, her mother had been killed among men and God had forsaken her. When her fallen angel traded their revenge for his passage home, it broke her. Big Jim's men captured her, and Jim mocked her as a prodigal daughter gone feral who consorted with beasts. He demanded to know where his Lucky Boy was, beat her and promised to lock her in the old cage to fight dingoes, since her arrogance as a bad hunter had sealed her fate.
Lucky Boy came back. Swinging his mace with his one arm, he tore through the miners, and his narration explained that the Yautja language did not account for many human emotions but had many words that described respect. After his many failures and the shame of his capture, he had believed he would never feel respect again, from others or from himself. He shielded Millie from Jim's pickaxe and handed her the red disc. Given the choice to die or fight, she told him that she chose to fight, and the two of them turned on Big Jim together.
Jim drove his pickaxe into Lucky Boy's chest, but the hunter held him fast, saying that Jim was not his kill. Millie leaped onto Jim with the disc and split his head open, and Lucky Boy called it a good kill. As the Red House burned, the dying hunter told her that he needed honor but that she was the only good hunter going home. He lay down on Jim's red throne and set off his self-destruct, and the blast tore the camp apart. Millie left aboard the ship of the three Yautja, bidding goodbye to her Lucky Angel and promising to hunt for him.
Blood Runners
Blood Runners was written by Cody Ziglar and drawn by Djibril Morissette-Phan, and it was set in the Blue Ridge Mountains of North Carolina in 1931. Otis Lowe was the fastest moonshine runner in the Carolinas, with twelve runs behind him and no arrests. A crooked sheriff and his deputies chased his car down the mountain roads toward the county line, until a shape flickered into view in the road ahead. The cars crashed. A Predator smashed the police car and pulled out the lawman Earl, who fired his shotgun at it point blank and died for the effort.
Otis ran on foot through the woods while the remaining lawmen tried to fight. One deputy, with a mustache and a hat, called the creature a damn devil and emptied his gun at it. The hunter killed the deputies with its blades and its plasma caster, leaving one coughing blood and begging for help. The Sheriff wounded it, spilling green blood, and swore he would take it to hell with him, but the Predator killed him too. Otis circled back to his wrecked car, where the jars of moonshine had survived the crash, and waited for the hunter.
When the wounded hunter came for him, Otis smashed a jar of moonshine over its head, told it that he was not ready to go to hell and struck his lighter. The liquor went up in flames, and the burning Predator crashed to the ground. For a moment it looked as though the runner had won. Then he looked up and saw several more hunters stepping out of the burning woods around him, and the story ended there, leaving the fate of the fastest runner in the Carolinas to the reader's imagination and to the clan that came for him.
A Good Boy
A Good Boy was written by Jordan Morris and drawn by Raffaele Ienco. Its narrator was a young man on the farming settlement of Abundance Colony Kappa, whose parents had died in cryosleep on the voyage from Earth. Yautja hunters landed on the planet regularly to hunt its giant native carnivores. After one hunt, a hound with an injured leg was left behind, and the narrator saw it as trapped on a strange planet just like him. He fed it protein balls every night until it trusted him, and the two orphans became inseparable on the edge of the colony fields.
He tried several names, including Barf, Shreds and the Wee Baby Butcher of the colony, before settling on Bucket. He sang songs to the hound, and Bucket helped the shy young man meet the people of Abundance Colony Kappa. Then the hound's master returned with a fresh pack to bring him home. Security on the colony was sparse, and the hunters usually stuck to the big carnivores and left the colonists alone. Wanting something from the settlement for once, they cut straight through its defenses, and the colonists fought back with farm exo-braces and crop machetes.
The Predator called for Bucket, but the hound refused to budge and fought the rest of the pack to defend the colony. With the hunter wounded, the narrator kicked it into a thresher chute, and it vanished in a spray of green. The colony doctor patched Bucket up. Afterward the narrator bought a secondhand starship and started a monster-hunting business with his dog, telling anyone with a monster problem to call them. He added that they charged for the kills but that the songs were free, and the anthology closed on that note with its one Yautja hound gone good.
Key Characters
- Millie was a red-haired English girl on the Bloodwood goldfield who freed Lucky Boy, trained with him in the forest and killed Big Jim with his red disc.
- Lucky Boy was a young Yautja who crashed on Earth, most likely lost his left arm to Big Jim's axe soon after and was chained in the Red House, then escaped and died destroying Big Jim's camp.
- Big Jim was the boss of the Bloodwood Mining Concern camp, who ruled the miners through debt and died at Millie's hands.
- Mister Phillips was the managing partner of the Red House and Big Jim's right hand, killed by Lucky Boy during the escape.
- Bran was the soldier who escorted Merlin's apprentice into Caledonia in Once and Future and survived the Predator's attack.
- Shoko Kawakami was the cybernetic onna-oyabun of the Kawakami-gumi who survived a Yautja initiation ritual in Kejime.
- Otis Lowe was the moonshine runner in Blood Runners who set a Predator on fire before more hunters surrounded him.
- Bucket was the Yautja hound left behind on Abundance Colony Kappa in A Good Boy, who chose the colony over his master.
Editions
Each issue credits VC's Clayton Cowles as letterer, with VC's Joe Sabino lettering Blood Runners, and Martin Biro as editor. Lindsey Cohick co-edited the first issue, Kaeden McGahey and Austin Hatch served as assistant editors, Jay Bowen handled design and C.B. Cebulski is listed as editor in chief. The series carried the 20th Century Studios banner and an Explicit Content rating on every cover. All four issues shipped as single comics through comic shops and on digital platforms, with each one running three complete or serialized stories inside a single cover rather than a full-length story by one creative team.
Behind The Scenes
Marvel announced the anthology on 18 February 2025, listing the first issue for May. The issue page on Marvel's site later gave 9 July 2025 as its release date, and the issue's own house advertisement listed the second issue for August. Marvel lists the third issue on 24 September and the fourth on 22 October 2025. The solicitation for the third issue promised Steve Foxe's Everest story, which had appeared in the second. Comicbook.com reported that Once and Future marked Eliot Rahal's debut at Marvel, drawn by Brian Level, and noted that the launch came ahead of the two new Predator films of 2025.
The first issue's main cover was by Simone Di Meo, with variants by Paolo Villanelli, Mahmud Asrar and Federico Vicentini with Rachelle Rosenberg. The second issue's cover was by Corin Howell, with variants by J. Gonzo and Skan. Martin Coccolo and Yen Nitro provided the third issue's main cover, with variants by Alan Quah and Pete Woods. The fourth issue's cover was by Netho Diaz, Sean Parsons and Rachelle Rosenberg, showing a Predator crouched in a tree, with variants by Junggeun Yoon and by Stephen Segovia with Rosenberg. Jordan Morris, who wrote A Good Boy, later wrote the 2026 Marvel series Predator: Bloodshed.
Conclusion
Predator: Black, White & Blood gathered twelve stories by twelve writers and artists across four issues, from Arthurian Caledonia and colonial Australia to Roswell, the Caribbean and a farming colony far from Earth. The serial Bloodwood carried the series, following Millie and Lucky Boy from the cage at the Red House to the death of Big Jim and the hunter's last stand on his throne. The shorts ranged from horror to dark comedy, and together they made one of the most varied entries among Marvel's Predator comics, closing on a hound that chose a human home over the Yautja hunt.
External Sources
- Predator: Black, White & Blood announcement on Marvel
- Predator: Black, White & Blood #1 on Marvel
- Predator: Black, White & Blood #3 on Marvel
- Predator: Black, White & Blood #4 on Marvel
- Predator: Black, White & Blood announcement on ComicBook.com
Tag Categories: Predator Comics