Alien: Isolation was a Dark Horse Comics one-shot that filled in the hours and days before Amanda Ripley reached Sevastopol Station. Written by Dan Abnett and Dion Lay, both of whom also worked on the Alien: Isolation game with Creative Assembly, and drawn by Henry Flint, it showed the station already dying under one Xenomorph Drone, hostile survivors, and Working Joe synthetics answering to Apollo. The comic did not retell the game. It showed why the marshals were broken, why civilians were shooting each other, and what Anesidora crewman Alan Meeks was dreaming while a facehugger held him down.

Dark Horse One-Shot

Sevastopol Station orbits KG348 in the Alien: Isolation prequel comic

Dark Horse published the issue in July 2014 as a free giveaway at San Diego Comic-Con, PAX Prime, and London EGX, ahead of the game's October release. Colors came from Carlos Badilla, letters from Nate Piekos, and editing from Daniel Chabon, with cover art by Flint. Creative Assembly and Sega co-developed the story with Dark Horse, which put it among the rarest Alien comics of that era: convention exclusive first, briefly free online during a December 2014 Advent Calendar promo, then hard to find again.

The book opened in 2137 with a Seegson welcome reel for Sevastopol, the failing commercial station orbiting gas giant KG348 in the Zeta Reticuli region. Over five thousand people still lived and worked there, Apollo ran the communications array, Colonial Marshals were supposed to keep order, and Working Joe synthetics were the smiling faces for lost visitors. The brochure tone cracked as soon as Apollo started logging civilian trespass, vandalism, and a Colonial Marshal force reduced to almost nothing.

Short Story 1: Pins

The Sevastopol Xenomorph looms in a corridor in the Isolation prequel comic

The first story followed Colonial Marshal Waits at the bureau map board. Every pin marked someone lost. Six hours earlier he had taken what remained of his team into Engineering after a sighting near a locked door and two bodies. Turner called the hunt a fool's errand and doubted their weapons could kill whatever was loose. Waits reminded him of the badge on his chest and asked if he wanted to run like Ross, the marshal who had already abandoned the job.

Harris charges the Xenomorph and is killed by its tail on Sevastopol Station

When Garcia opened the door, the Xenomorph was already waiting and tore him apart. Harris charged it with a shotgun and took a tail through the chest before Waits and Turner forced the creature back and sealed the doorway. Closing the hatch did not matter. The Alien climbed into the vents, dragged Turner up through a grate, and left Waits alone with more pins to place. Back at the bureau he armed himself with a shotgun and headed into Habitation, still wearing the badge Turner had mocked.

Short Story 2: A Decent Man

Working Joe Chuck strangles civilian Clark aboard Sevastopol Station

The second story followed civilian Clark, a failed small-business owner who kept telling himself he was still a good and decent man. Megacorps had squeezed his shop shut when Sevastopol started dying, his wife Margaret had taken the kids and left the year before, and he had taken a minimum-wage job rather than turn bitter. When the killings started he stayed law-abiding and trusted the marshals, until he watched the Alien kill and found a gun in his own hands.

Alone in the corridors with two bullets left, Clark nearly used them on himself, then fired at the footsteps coming toward him instead. The target was Marshal Ross. Clark called it an accident, took Ross's weapons, and tried to leave while still insisting he had never killed anyone before. Ross was still alive and begging for help when the Xenomorph appeared behind him. Clark left him there, dirty hands and all, and headed for Service Elevator C-3 while telling himself he was still decent.

Seegson Working Joe 937, designation Chuck, was already on that elevator run under Apollo's orders: intercept the civilian trespasser, offer guidance, log the accident. Hospital services were unavailable. San Cristobal had ceased reporting some time ago, and Chuck assessed that nobody was left inside. When Clark arrived, Chuck did not guide him. The synthetic choked him to death in the corridor, still introducing himself as Chuck and asking if he could help.

Short Story 3: A Warm Place

Anesidora crewman Meeks lies in a hospital bed with a facehugger attached

The third story followed Alan Meeks, an Anesidora crewman who woke in Sevastopol's abandoned hospital with no memory of how he got there, a sandpaper throat, and a pounding he first blamed on another bender that would get him killed by Captain Marlow. The pounding was not his hangover. It came from ahead of him, from an egg and the thing that crawled out of it.

Meeks ran through a nightmare version of the station: the Alien in the halls, Working Joes, half-human apparitions calling for Foster, and the silhouette of the derelict from LV-426. An alarm clock cut the dream. He woke in a bedroom, told a comforting figure the nightmare had felt real, and hugged her for warmth before the figure turned wrong and the clock face read ANESIDORA. In the real hospital bed, monitors kept beeping while a facehugger stayed locked around his head and neck. The warm place was never a rescue. It was the implantation that tied the Anesidora crew to Sevastopol's collapse.

Short Story 4: Damn Androids

Marshal Waits walks away after shotgunning Working Joe Chuck

Waits found Chuck over Clark's body in Habitation. The synthetic still tried to complete its greeting when Waits put three shotgun blasts through its head, left the severed Joe on the deck mouthing half a sentence, and walked away muttering about androids. Apollo had already flagged Waits as a person of interest for executive review. The marshal who survived Engineering was the same man Amanda would later meet at a station with almost no marshals left.

Key Characters

  • Marshal Waits - Head of Sevastopol's Colonial Marshals; lost Garcia, Harris, and Turner to the Alien, then killed Working Joe Chuck.
  • Clark - Civilian who accidentally shot Marshal Ross, abandoned him to the Xenomorph, and died at Chuck's hands.
  • Alan Meeks - Anesidora crewman whose facehugger nightmare ended with the creature already attached in San Cristobal Medical Facility.
  • Chuck (Working Joe 937) - Seegson synthetic sent by Apollo to intercept Clark; strangled him, then was destroyed by Waits.
  • Marshal Ross - Former marshal who fled duty earlier, then died after Clark shot him and left him for the Alien.
  • The Sevastopol Xenomorph - The lone Drone already hunting Engineering and Habitation before Amanda arrived.

Legacy

A hostile Seegson Working Joe on Sevastopol Station in Alien: Isolation

The one-shot locked in the station's state for the game: Waits alone, Working Joes enforcing Apollo's cold procedures, San Cristobal empty or worse, and Anesidora crew already paying for Marlow's trip to the derelict. Readers who only know Alien: Isolation meet Waits after those pins are in the board. The comic showed him putting them there, and showed Clark and Meeks as the kind of small deaths the game's logs only hint at. Later Dark Horse and Creative Assembly material kept using the same timeline, including the Isolation novel's brief return to Clark's shooting of Ross.

External Sources