Predator: Concrete Jungle (2005): Full Game Overview

Predator: Concrete Jungle cover art

Predator: Concrete Jungle is a third-person action game developed by Eurocom and published by Vivendi Universal Games through the Fox Interactive license. Released in April 2005 for PlayStation 2 and Xbox, it remains one of the few Predator-exclusive console games and one of the highest-ranked entries on our best Predator games list. The game shares its title with the first Predator comic series, but the two stories are completely unrelated. This is strictly the video game starring Scarface Predator, a disgraced Yautja who hunts through 1930 mob territory and a neon-lit future city to reclaim stolen Predator technology.

Game Overview

Predator: Concrete Jungle is built around a single-player campaign played entirely from the Predator's perspective. Unlike the first-person AvP shooters, Eurocom used a third-person camera that emphasized climbing, leaping between rooftops, cloaking, and brutal close-quarters kills. Missions alternated between wide urban hunting grounds and tighter interior set pieces as Scarface dismantled gangs, mercenary units, and corporate security forces.

The game leaned heavily into Predator power fantasy. Players used cloaking, vision modes, wristblades, the combi-stick, speargun, smart disc, and plasma caster while collecting trophies and restoring honor through increasingly dangerous hunts. Unlockable cosmetic skins based on movie Predators, optional side objectives, and large early levels with multiple prey targets gave Concrete Jungle stronger replay value than many licensed titles of its generation. Its reputation has always been split between an ambitious story and notoriously clunky controls, and the game was never ported to PC.

Plot Summary

The story follows Scarface, a member of the Dark Blade Clan, across two major time periods on Earth. In 1930, he arrived in New Way City to hunt mob boss Bruno Borgia and his criminal empire. Scarface killed Borgia in close combat, but his hunt ended in disaster when he removed his mask in front of Bruno's wife Isabella and their infant son Hunter. Isabella shot Scarface in the left eye, his ship was sabotaged, and a self-destruct blast devastated the city center. The clan stripped Scarface of his Blooded status, exiled him to a hostile alien world, and left him to survive with only basic gear.

One hundred years later, the Dark Blade Clan offered Scarface a final chance at redemption. He returned to Earth and found New Way City rebuilt as Neonopolis, a corporate-run metropolis where gangs and the Borgia family had reverse-engineered Yautja weapons and armor. Scarface hunted faction after faction, including Les Serviteurs, the Matadores, the Monster Squad mercenary unit, and the cybernetically corrupted Yautja Long Spear, Swift Knife, and Stone Heart. His campaign ended atop Borgia Industries tower in a final duel with Hunter Borgia, the grown son he had spared in 1930, now augmented into a Yautja hybrid with stolen Predator tech. After decapitating Hunter and reclaiming the stolen gear, Scarface was accepted back into his clan and left Earth with a full trophy room of human and Yautja skulls.

Key Characters

Concrete Jungle's story is driven by Scarface's century-long feud with the Borgia dynasty and the human and Yautja enemies standing in his path.

  • Scarface - The playable Predator protagonist seeking redemption after his failed 1930 hunt.
  • Bruno Borgia - The mob boss Scarface killed in New Way City, triggering the Borgia family's rise.
  • Isabella Borgia - Bruno's wife, who blinded Scarface and preserved Borgia power after his hunt.
  • Hunter Borgia - Bruno and Isabella's son, the final boss and a Predator-tech hybrid in 2030 Neonopolis.
  • Lucretia Borgia - Hunter's sister, who employed the Monster Squad against Scarface.
  • Stone Heart - A captured Yautja turned into a massive cybernetic enforcer.
  • Long Spear and Swift Knife - Stone Heart's corrupted clan brothers, fought as boss encounters.
  • Monster Squad - A cybernetically enhanced mercenary team used by the Borgia corporation.
  • Dark Blade Clan Elder - The Yautja leader who exiled Scarface and later authorized his redemption hunt.

New Way City And Neonopolis

The game's two cities anchor both its timeline and its visual identity. New Way City in 1930 is a Prohibition-era urban war zone ruled by Bruno Borgia's mob, with Scarface stalking gangsters through warehouses, rooftops, and streets before the self-destruct levels much of the downtown core. The disaster did not end the Borgia legacy. Borgia Industries rebuilt the ruins into Neonopolis, a futuristic corporate city where stolen Predator gear powered gang wars, police mechs, and black-market weapons research.

Neonopolis gave Concrete Jungle one of the most distinctive settings in Predator gaming. Rain-slick rooftops, neon signage, holographic arenas, and heavily armed criminal factions made the city feel like a cross between Predator 2 and a cyberpunk hunting ground. The Borgia family's control over reverse-engineered Yautja technology also tied the game into broader expanded-universe lore about how human corporations first learned to exploit Predator science.

Gameplay And Features

Eurocom built Concrete Jungle as a mission-based action game with stealth, traversal, and trophy-collection systems rather than pure arena combat. Scarface could leap between buildings, hang from girders, enter active camouflage, perform honor kills, and recover stolen Predator equipment from defeated bosses. Human enemies ranged from mob gunmen and gang enforcers to heavily armored Ulysses synthetic suits and the advanced Monster Squad cyborgs.

The honor system rewarded players for hunting worthy prey cleanly while punishing excessive collateral damage or sloppy kills. Trophy collection, weapon upgrades, and unlockable movie-inspired Predator skins added long-term goals beyond the main missions. Side activities and larger early maps encouraged players to hunt optional targets, explore vertical space, and experiment with different Yautja gear. The game also included brief Xenomorph encounters late in the campaign, tying Concrete Jungle loosely to the wider Alien vs. Predator universe without making Aliens the main focus.

Predator Timeline Placement

On the Predator timeline, Concrete Jungle spans two fixed points: Scarface's disgrace in 1930 and his redemption hunt around 2030. The 1930 sequence places the game among the earliest modern-era Yautja visits to Earth in expanded lore, alongside mob-era hunts and the kind of urban conflict that later drew Predators to Los Angeles in Predator 2. The 2030 Neonopolis campaign then jumps a full century forward, making Scarface one of the few Predator protagonists whose story explicitly covers multiple generations of human history.

Concrete Jungle also contributes important corporate backstory. After Borgia Industries collapsed, the company was bought out by Mr. Weyland, whose work on Borgia technology helped shape the MOTHER computer later seen aboard the USCSS Nostromo. That makes the game a notable bridge between Yautja hunting lore and the origins of the Weyland-Yutani megacorporation, even though the main story stays focused on Scarface and the Borgia family.

Development

Eurocom developed Predator: Concrete Jungle after working on licensed action titles such as Buffy the Vampire Slayer and the James Bond game series. The studio aimed to deliver a console-exclusive Predator campaign with a stronger narrative focus than the contemporary AvP shooters, using third-person perspective to sell the fantasy of a superhuman alien hunter moving through a human city. Vivendi Universal Games published the title under Fox Interactive's Predator license for PlayStation 2 and Xbox.

Concrete Jungle was one of Eurocom's last major original licensed projects before the studio shifted toward work-for-hire development and eventual closure in 2012. Its emphasis on a single iconic Predator, a multi-decade revenge story, and a fully urban setting made it stand out from the first-person AvP games released around the same period.

Release And Reception

Predator: Concrete Jungle launched in April 2005 for PlayStation 2 and Xbox in North America and Europe. It never received a PC port, which limited its audience and long-term accessibility compared with contemporary AvP titles on Windows. Reviewers praised the ambitious story, Scarface as a protagonist, Neonopolis atmosphere, and the idea of a Predator-only campaign, but criticism focused heavily on awkward camera behavior, stiff combat, and difficult controls.

Despite mixed contemporary reviews, the game developed a strong cult following. Fans often cite Scarface, Stone Heart, the Borgia storyline, and the urban hunting levels as high points in Predator gaming. NECA later released Ultimate figures for Scarface and Stone Heart, helping keep interest in the game alive long after its original console release.

Legacy

Predator: Concrete Jungle remains one of the most important Predator-only games in the franchise. It introduced Scarface, Stone Heart, Long Spear, Swift Knife, Hunter Borgia, Neonopolis, and Borgia Industries into expanded lore, and it remains a common reference point for discussions of one-eyed Predators, captured Yautja, cyborg Predators, and Predator versus Predator duels. For many fans, it is still the best console game built entirely around a single Yautja hunter rather than a three-way AvP format.

Later Predator titles such as Predator: Hunting Grounds returned to jungle-focused multiplayer design, but none has replicated Concrete Jungle's blend of mob-era backstory, futuristic city hunting, and a full redemption arc for one named Predator. Its story, characters, and corporate lore continue to appear across AvP Central profiles in Predators from the games and related Predator lore articles.

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